sum1 make this spell:
bouncing fire: the hero targets an area of ground about 200 AOE then he shoots out a fire bolt that arks out and hits the area of ground dealing damage to the units in an area then the fire bolt spilits into 3 more firebolts and thay ark out in random directions and deals damage to units in an area then it slits into 3 more and that arks out in random directions that repeats about 5 times. the bolts will look like thay are bouncing and some fire splash efect when thay hit the ground would be cool
undead destruction: when castes the hero pauses and shoots out a line of destroyer atack art "missiles" in a row in the targeted direction and then another "missile" will be launched about 0.01 seconds later a little bit next to the "missile" that was launched first and then another "missile" is launched a little bit next to the missile that was "launched" before it and this continues until it makes a full circle around the hero. any unit that gets in the way of the "missiles" will get damaged and the missile that hit it will be destroyed.
when the missiles reach about 700 range away from the hero they will also be destroyed.
sounds complicated ask if u need more info
bouncing fire: the hero targets an area of ground about 200 AOE then he shoots out a fire bolt that arks out and hits the area of ground dealing damage to the units in an area then the fire bolt spilits into 3 more firebolts and thay ark out in random directions and deals damage to units in an area then it slits into 3 more and that arks out in random directions that repeats about 5 times. the bolts will look like thay are bouncing and some fire splash efect when thay hit the ground would be cool
undead destruction: when castes the hero pauses and shoots out a line of destroyer atack art "missiles" in a row in the targeted direction and then another "missile" will be launched about 0.01 seconds later a little bit next to the "missile" that was launched first and then another "missile" is launched a little bit next to the missile that was "launched" before it and this continues until it makes a full circle around the hero. any unit that gets in the way of the "missiles" will get damaged and the missile that hit it will be destroyed.
when the missiles reach about 700 range away from the hero they will also be destroyed.
sounds complicated ask if u need more info