Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
was it a gui trigger? if yes:
1. delete the trigger again
2. go to File -> Preconfiguration -> General -> Add unknown variables on import of new triggers (or smth like that^^)
3. paste your trigger again
beside that, can you post the trigger here pls?
but inside that file have 2 trigger
Wave Form

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Waveform

Actions


Set WF_Caster = (Triggering unit)


Set WF_Caster_Loc = (Position of WF_Caster)


Set WF_Point = (Target point of ability being cast)


Set WF_Angle = (Angle from WF_Caster_Loc to WF_Point)


Set WF_Distance = (Distance between WF_Caster_Loc and WF_Point)


Set WF_Check = False


Unit - Turn collision for WF_Caster Off


Unit - Hide WF_Caster


Custom script: call RemoveLocation (udg_WF_Caster_Loc)


Trigger - Turn on Wave Form Action <gen>


Wait until (WF_Check Equal to True), checking every 0.10 seconds


Unit - Unhide WF_Caster


Selection - Select WF_Caster for (Owner of WF_Caster)


Unit - Turn collision for WF_Caster On


Trigger - Turn off Wave Form Action <gen>


Custom script: call RemoveLocation (udg_WF_Point)
Wave Form Action

Events


Time - Every 0.02 seconds of game time

Conditions

Actions


Set WF_Caster_Loc = (Position of WF_Caster)


Set WF_Offset = (WF_Caster_Loc offset by 50.00 towards WF_Angle degrees)


Set WF_Distance = (Distance between WF_Caster_Loc and WF_Point)


Unit - Move WF_Caster instantly to WF_Offset, facing WF_Angle degrees


Special Effect - Create a special effect at WF_Caster_Loc using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl


Special Effect - Destroy (Last created special effect)


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units within 225.00 of WF_Caster_Loc matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of WF_Caster)) Equal to True)))) and do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






((Picked unit) is in WF_Group) Not equal to True





Then - Actions






Unit Group - Add (Picked unit) to WF_Group






Unit - Cause WF_Caster to damage (Picked unit), dealing (100.00 + (75.00 x (Real((Level of Waveform for WF_Caster))))) damage of attack type Spells and damage type Normal





Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




WF_Distance Less than or equal to 50.00



Then - Actions




Set WF_Check = True




Unit Group - Remove all units from WF_Group




Trigger - Turn off (This trigger)



Else - Actions


Custom script: call RemoveLocation (udg_WF_Caster_Loc)


Custom script: call RemoveLocation (udg_WF_Offset)
Maybe if you trust us enough you could post the map and we could do the importing for you.
i posted tht above lol just not in the exact same words haha.
Maybe he needs to read it again; but my deepest apologies for re-stating what you said.
that 400.3KB is my map....thanks![]()
that means I need to delete the Counter Helix first?
Wave Form

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Counter Helix

Actions


Set WF_Caster = (Triggering unit)


Set WF_Caster_Loc = (Position of WF_Caster)


Set WF_Point = (Target point of ability being cast)


Set WF_Angle = (Angle from WF_Caster_Loc to WF_Point)


Set WF_Distance = (Distance between WF_Caster_Loc and WF_Point)


Set WF_Check = False


Unit - Turn collision for WF_Caster Off


Unit - Hide WF_Caster


Custom script: call RemoveLocation (udg_WF_Caster_Loc)


Trigger - Turn on Wave Form Action <gen>


Wait until (WF_Check Equal to True), checking every 0.10 seconds


Unit - Unhide WF_Caster


Selection - Select WF_Caster for (Owner of WF_Caster)


Unit - Turn collision for WF_Caster On


Trigger - Turn off Wave Form Action <gen>


Custom script: call RemoveLocation (udg_WF_Point)
(Ability being cast) Equal to Counter Helix
Set WF_Casters are variables??that means I can put whatever I want?
Set Unit = (Last Created Unit)
Sorry, my english not very good==...this is my trigger after I put it in my mapMay you help me see
?

Here's the test map again. You forgot to change the Counter Helix to Waveform as what I've said.
I've also put up an Archmage in the game with the Waveform ability for testing purpose, try casting it and it will work!
lol i made the fixes above. guess he didnt notice lol.
no biggy lol.Lol... I guess duplicate again.... man...
Thanks!! I just don't know why the action in my trigger is transparent...haha
Nope...I mean I copy/paste the trigger to my map so action it will be shaded
the action and that spell will don't work and with shaded....If I start the game,The game will say the trigger is error
Maybe it disables itself, weird. This should not happen.
i happens when u copy and paste a trigger that uses a trigger turn on or trigger turn of action for a trigger that has not been made yet.
do what i said above and it will work.
np lol he seems to not look at my posts lol.
here is a pic of a shadowed action.
Well he just needs to select the trigger again then ta-da! It will work.
I had found the turn on trigger but can't do anything to it...This is the map and I added a spell called Universal Stop...can't function![]()
Ya..I know it,but I didn't see any "OKAY" word there,and some trigger didn't have turn on/off
When I press okay,it came out "This Function cannot be enabled the variables "(something)" does not exist."
