LOL! =.= he said "SAME HERO" not "ALL RANDOM"lol since it's a "map initialization" trigger it's no matter if you turn it off...
don't tell me that it's not working.... I tested it and it's just perfect....
- Init
- Events
- Map initialization
- Conditions
- Actions
- Set Hero[1] = Archmage
- Set Hero[2] = Blood Mage
- Set Hero[3] = Paladin
- Set Hero[4] = Mountain King
- Same Hero
- Events
- Player - Player 1 (Red) types a chat message containing -sh as A substring
- Conditions
- Actions
- Trigger - Run Same Hero Spawn <gen> (checking conditions)
- Same Hero Spawn (turned off)
- Events
- Conditions
- Actions
- Set Random = (Random integer number between 1 and 4)
- Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
- Loop - Actions
- Unit - Create 1 Hero[Random] for (Picked player) at (Center of (Playable map area)) facing Default building facing degrees