These seem like easy finds... but after 20+ hours of surfing google, perhaps I just don't know the proper search terms to use? Anywho... I just need a nudge in the right direction.
Q1:
In my map, there's currently 4 user slots (Force 1, allied) and 8 npc slots (Force 2). Upon map init, a hero is generated for each user. The problem is, each time a hero gains XP from killing a unit, the other heros also gain that same XP. How can I separate this for an allied force?
Q2:
How do I go about increasing the max # of times an ability can be upgraded (upon a hero's leveling up), and the specifics of what that ability does at certain levels?
Q1:
In my map, there's currently 4 user slots (Force 1, allied) and 8 npc slots (Force 2). Upon map init, a hero is generated for each user. The problem is, each time a hero gains XP from killing a unit, the other heros also gain that same XP. How can I separate this for an allied force?
Q2:
How do I go about increasing the max # of times an ability can be upgraded (upon a hero's leveling up), and the specifics of what that ability does at certain levels?