- Joined
- Dec 16, 2017
- Messages
- 400
So, i did this
But players don't have shared vision anymore, and i need that, i tried to enable it with triggers, but it enables my share unit control too, how can i manage this?
It's the same if i do in reverse, enable share vision from Scenario and set them just as an Ally with triggers..
But players don't have shared vision anymore, and i need that, i tried to enable it with triggers, but it enables my share unit control too, how can i manage this?
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Novice Spawn Copy
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Events
- Map initialization
- Conditions
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Actions
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For each (Integer A) from 1 to 11, do (Actions)
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Loop - Actions
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For each (Integer B) from 1 to 11, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Integer A) Not equal to (Integer B)
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Then - Actions
- Player - Make (Player((Integer A))) treat (Player((Integer B))) as an Ally with shared vision
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer B) from 1 to 11, do (Actions)
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Loop - Actions
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For each (Integer A) from 1 to 11, do (Actions)
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Events
It's the same if i do in reverse, enable share vision from Scenario and set them just as an Ally with triggers..
Last edited: