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[General] How to disable Share Units button?

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Dec 16, 2017
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So, i did this

Screenshot 2022-02-16 162424.png


But players don't have shared vision anymore, and i need that, i tried to enable it with triggers, but it enables my share unit control too, how can i manage this?

  • Novice Spawn Copy
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 11, do (Actions)
        • Loop - Actions
          • For each (Integer B) from 1 to 11, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Integer A) Not equal to (Integer B)
                • Then - Actions
                  • Player - Make (Player((Integer A))) treat (Player((Integer B))) as an Ally with shared vision
                • Else - Actions
Screenshot 2022-02-16 162816.png


It's the same if i do in reverse, enable share vision from Scenario and set them just as an Ally with triggers..
 
Last edited:

Uncle

Warcraft Moderator
Level 67
Joined
Aug 10, 2018
Messages
6,871
Not sure, it sounds like it should work. Try this one out:
  • Actions
    • Player Group - Make Users treat Users as an Ally with shared vision
Users would be a Player Group containing all of your User players.

It could be an issue with your version of the game.
 
Level 10
Joined
Dec 16, 2017
Messages
379
Hmm..it still does the same even with that..
I have seen more maps builded on 1.28.5 that had the share unit control disabled..
I've seen another thing in events, something like
  • Novice Spawn Copy
    • Events
      • Player - Player 1 (Red) changes Shared units settings
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Add Player 1 (Red) to Map_PlayersGroup
      • Player Group - Add Player 2 (Blue) to Map_PlayersGroup
      • Player Group - Add Player 3 (Teal) to Map_PlayersGroup
      • Player Group - Add Player 4 (Purple) to Map_PlayersGroup
      • Player Group - Add Player 5 (Yellow) to Map_PlayersGroup
      • Player Group - Add Player 6 (Orange) to Map_PlayersGroup
      • Player Group - Add Player 7 (Green) to Map_PlayersGroup
      • Player Group - Add Player 8 (Pink) to Map_PlayersGroup
      • Player Group - Add Player 9 (Gray) to Map_PlayersGroup
      • Player Group - Add Player 10 (Light Blue) to Map_PlayersGroup
      • Player Group - Add Player 11 (Dark Green) to Map_PlayersGroup
      • Player Group - Make Map_PlayersGroup treat Map_PlayersGroup as an Ally with shared vision
I've put the event in that way just to show it, but how does it fire? I tried do something like defeat the player that changes shared units settings and it didn't fired(just to test it, for future if i find out how this fires, i will just make it disable the share control with the unit he selected too)
 
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