Hehe, so have I, but I never knew about control groups until about 2 years ago. Then again I never played much melee xDlol I've been playing wc3 since the day it was released, I know the default keys
Thank you for the suggestion, but I would rather not do it that way. There are more attack types than just melee/ranged, and I dont want a bunch of "fake" units for players to click on just to set there control groups. If I could set it to the Alt key it would feel more natural in melee play, and would be easier to use in combination with Ctrl (or not use ctrl at all)What you can do is make two units per player.
Just because a wall has a door in it, doesnt mean I cant climb over it. I do understand the limitations of the software, and I do understand how to "work around" those limitations. But in this particular case, I do not want to just find a work around. I know what I want to do is possible, if I was better at coding. Theres a couple tools I could use, like Cheatengine or Autohotkey, but I thought somebody with a little more experience might be able to help simplify things to not require external programsWarcraft 3 has a couple limits. Some times its better to just know the limits and not try to cross them because the functionalities just aren't there and it is too convoluted to try.
Please stop repeating the same thing, are you helping in anyway here?? I got the answer!There's nothing at all like that in wc3; you can't send key events through triggers.
was hoping maybe somebody who understands how CheatEngine or Autohotkey works
I'm unfamiliar with CheatEngine
Autohotkey and similar programs send software interrupts to mimic IO interrupts. Games can't tell if the keypress event they got came from an actual keyboard or a background program (barring rootkit methods like Warden), so they'll gleefully assume you really are hitting the button.
You keep asking things so I keep answering xD
How about going to my other thread on texturing which does not have any replies, and explaining why that one isnt possible either