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how to check if unit has ability

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Sep 9, 2007
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Ive searched the forum for "how to check if unit has ability"

I've tried:

(Level of Corruption (Dummy) for DamageEventSource) Greater than or equal to 1


but the ability in question is gained by upgrade. So even though this ability is not upgraded i think it is still classed as having the ability (allbeit unusable) and so this condition is true....
 
Well then - make a trigger event with "unit learns abilty" or "Player researches upgrade". As actions, do - set "random imteger varible" = ("random integer variable + 1").

That way, if "random integer variable" = 0, the unit doesn't have the ability.
 
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