Hello guys!
I'm working on a map with custom heroes, and one of them is Muradin. As is expected, his ultimate is Avatar. However, I'm using a custom model (A rip from HotS), and when I use Avatar, his model gets big, but doesn't get the Avatar textures.
Since the HotS model came with the Avatar textures included, I tried to apply them manually by using Magos' Model Editor (using the Mountain King's model as kind of how-to). It seemed to work, as the custom model swapped to the Avatar textures in the Model Editor preview (just like MK), but the textures were still not applied to my unit.
So, to summarize, my question is: Is there a way to apply this textures to the model?
If it is done through WE I can do it myself. If it requires modeling/texturing knowledge, that may be a little problematic but nevertheless I can try.
I can proportionate a test map with the Ability and Model if necessary. (I could hand the actual map if really necessary but it's kinda big and undone.)
Thanks in advance.

I'm working on a map with custom heroes, and one of them is Muradin. As is expected, his ultimate is Avatar. However, I'm using a custom model (A rip from HotS), and when I use Avatar, his model gets big, but doesn't get the Avatar textures.
Since the HotS model came with the Avatar textures included, I tried to apply them manually by using Magos' Model Editor (using the Mountain King's model as kind of how-to). It seemed to work, as the custom model swapped to the Avatar textures in the Model Editor preview (just like MK), but the textures were still not applied to my unit.
So, to summarize, my question is: Is there a way to apply this textures to the model?
If it is done through WE I can do it myself. If it requires modeling/texturing knowledge, that may be a little problematic but nevertheless I can try.
I can proportionate a test map with the Ability and Model if necessary. (I could hand the actual map if really necessary but it's kinda big and undone.)
Thanks in advance.
