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Ritual Dagger (Scroll of Regeneration) is based on the Scroll of Regeneration ability. Customize this to your liking, I believe it should restore 175 hp over 45 seconds.
Ritual Dagger (Scroll of Regeneration) is based on the Scroll of Regeneration ability. Customize this to your liking, I believe it should restore 175 hp over 45 seconds.
I've tested the trigger. 825008 isn't the right order ID. 852609 is.
And there is a bug when the Ritual Dagger ability is based on Death Coil.
Full hit-point units can't be targeted because of Death Coil.
So I make it based on Death Pact. Then the bug is fixed.
I really appreciate all the useful information you've offered me.
Ritual Dagger
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ritual Dagger (item)
Actions
Set TempLoc = (Position of (Triggering unit))
Unit - Create 1 Dummy for (Triggering player) at TempLoc facing Default building facing degrees
I've tested the trigger. 825008 isn't the right order ID. 852609 is.
And there is a bug when the Ritual Dagger ability is based on Death Coil.
Full hit-point units can't be targeted because of Death Coil.
So I make it based on Death Pact. Then the bug is fixed.
I really appreciate all the useful information you've offered me.
Ritual Dagger
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ritual Dagger (item)
Actions
Set TempLoc = (Position of (Triggering unit))
Unit - Create 1 Dummy for (Triggering player) at TempLoc facing Default building facing degrees
Abilities: Ritual Dagger (item) is based on Death Pact. Ritual Dagger (the one added to Dummy) is based on Scroll of Regeneration.
Variables: TempLoc is a Point variable. Dummy is a Unit variable.
Units:
The Dummy unit should be based on the Crypt Lord's Locust with the following changes:
Movement Type = None, Speed Base = 0, Attacks Enabled = None, Model = None, Shadow = None.
The Event is a Generic Unit Event.
The Condition is an Ability Comparison.
You can use Search For Text to find all of the Actions but as you can see most of them are under the Unit category. Then you have Variables and Custom Script which you can easily find with Search For Text. Everything needs to be named exactly the same and the Custom Script needs to be identical to what you see here so I recommend copying and pasting our text.
All of these functions are categorized in alphabetical order. It shouldn't take you more than 15 minutes to get it all working as long as you follow the instructions and pay attention to the categories of things so that you can find them easily. Search For Text helps a lot.
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