I am trying to make a spell that I saw suggested somewhere before (so maybe it is made already, which would be cool). It is a passive ability which I call Grudge, which basically causes the hero to do more damage when they have less health.
The way I would actually like it to work out is exactly like Critical Strike except instead of a set chance to strike (like 15%) it would be variable based on the hero's health so if they have 30% health left they have a 70% chance to do double damage for example.
I have thought this over endlessly but I'm having trouble actually finding a way to do it.
The way I would actually like it to work out is exactly like Critical Strike except instead of a set chance to strike (like 15%) it would be variable based on the hero's health so if they have 30% health left they have a 70% chance to do double damage for example.
I have thought this over endlessly but I'm having trouble actually finding a way to do it.