- Joined
- Mar 15, 2012
- Messages
- 2,885
There is always a few lines that I dislike the most when I look through systems or spells in the database of spells section. It is where there is an equation of some sort combined with the ability level of the ability name... however when you copy it the raw data is of course changed and its annoying to have to go through 25 spells or systems to find that one line that messes up the entire thing even in GUI. Example ;
[trigger=Show]Ex.
Events
Conditions
Actions
Hashtable - Save ((HDS_Damage x (1.00 x 0.03)) x (Real((Level of Holy Dragging Spell for Temp_Unit_1)))) as (Key damage) of (Key (Picked unit)) in Holy_Dragging_Spell_Hash
[/trigger]
Why not this since you already identify the condition?
[trigger=Show]Ex.
Events
Conditions
Actions
Hashtable - Save ((HDS_Damage x (1.00 x 0.03)) x (Real((Level of Ability being Cast for Temp_Unit_1)))) as (Key damage) of (Key (Picked unit)) in Holy_Dragging_Spell_Hash
[/trigger]
You guys who make spells and systems for hive agree it should be as user-friendly as possible right? Just trying to help.
[trigger=Show]Ex.
Events
Conditions
Actions
Hashtable - Save ((HDS_Damage x (1.00 x 0.03)) x (Real((Level of Holy Dragging Spell for Temp_Unit_1)))) as (Key damage) of (Key (Picked unit)) in Holy_Dragging_Spell_Hash
[/trigger]
Why not this since you already identify the condition?
[trigger=Show]Ex.
Events
Conditions
Actions
Hashtable - Save ((HDS_Damage x (1.00 x 0.03)) x (Real((Level of Ability being Cast for Temp_Unit_1)))) as (Key damage) of (Key (Picked unit)) in Holy_Dragging_Spell_Hash
[/trigger]
You guys who make spells and systems for hive agree it should be as user-friendly as possible right? Just trying to help.