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I'm prety sure that the creeps in Dota are set to a default and when the small indervidual groups are killed it is replaced with a new group when that area cant be seen by a player.
seting unit types into variables and then ceating a set of the unit typres and creating them when the previous creeps die and when a played does not have visibility of a region around the creep camp.
I think it'll be better if someone made some triggers for this.
What's the difference? All he has to do is preset creeps where he wants (even groups) and they'll be revived each 60 seconds.
I'm not sure if that's what he wants, but nothing else comes to my mind (though ap0c's solution might be right too) considering he's saying 'random natural creep'.
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