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Event
Unit - A Unit starts the effect of an ability
Condition
(Ability being cast) equal to (Storm Bolt)
Action
Unit - (Set life of (Casting Unit) to (Unit(Life of (Casting Unit))+(100.00))
Special Effect - Create a special effect at (Unit -(Position of (Casting Unit))) using (Any effect so it looks like lifesteal)
Make a dummy unit with loads of hitpoints (and the locust ability), create it at the position of the caster, set its health to 1, order it to cast lifesteal on the target, wait 0.5 seconds, increase the caster's health by (the dummy unit's health - 1)
If (AbiltyCasted Equal to False) then (Unit - (Set life of (Casting Unit) to (Unit(Life of (Casting Unit))+(100.00))) Else (Set AbilityCasted Equal to True)
So, whats new here?
Create an Variable named "AbilityCasted"
Once you cast the spell, it will do "lifesteal", but if you cast it again, it wont work.
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