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[Cinematic] how do you crop the minimap view

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Set the initial camera bounds in the editor (not through triggers 'at map initialization) to the area you want visible in the minimap.

When you modify the camera bounds in game (camera action) the minimap image won't change).
 
Level 8
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No the units stay.

The in game minimap generated by WC3 is a blp. I think you're confusing lossless compression with HD.

TGA files store theh color values for every channel, every pixel in the image which takes up a LOT more space. BLP files try to cut corners and find an image that LOOKS like the original, but in a way that can be expressed in a MUCH smaller file.

Definitely go with BLPs for this, the file size of a 256x256 tga file isn't worth it.

If you take a screen shot of the minimap, what you're really doing is just taking a screen shot of a plane with a 256x256 texture stretched across it. You can accomplish the same thing in any image editing program by simply increasing the resolution; quality doesn't change.

There isn't much visible difference between a blp and a tga. It has less color depth... but that's wc3 as a whole anyways...
 

Dr Super Good

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blps are palleted to 256 colours you know...
they can also be set to use jpeg compression with mipmap levels but always will have pallet data in their headings (which compression reduces).
I find for minimaps the 256 colour pallet ones work well, they are like 20 KB atmost when compressed and high res with no artifacts.
 
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