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Camera and Minimap Boundaries! Help!

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Level 1
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Jun 19, 2006
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I have a very serious problem when I was creating my map.

I set a trigger to enforce camera bounds to a region but the minimap shows up the entire map.

How do I make the minimap comply (match) with the current camera bounds?

For example, in Pyramid Escape, the author has set different challenges having different minimap scenes and the camera bounds so players cannot view the entire map.

Alternatively, anyone knows FriendlyWarlord's email address? I wanna contact him.

Please help me :?

I have seen this problem appearing in another website forum but no one was able to give a definite answer. Anyone who helps me will have his name going into my credits
 
Level 4
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Jul 5, 2005
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as far as i remember changeing the mini map picture in pyramid escape is just a plain brick wall (ruin bircks) texture....and it stays that way...same thing goes for Submerge War map.

Only one mini map picture ...u can only change the camera bounds with triggers.
 
Level 1
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No it doesn't. In Pyramid Escape the minimap changes according to the scene. Although the texture is the ruins (duh, cos he is using ruins tileset); It matches exactly with the particular scene.

Go to this link to see my images i uploaded:

http://www.geocities.com/pyramidescape/

1.Does anyone know how to programme the minimap like the creator of pyramid escape?

2.If so, how do you set up custom minimaps or change minimaps for that matter.

:?: :?: :?:
 
Level 4
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that is the Black Mask <_<...its all about visibility and unexplored areas. play wind and cloud rpg...for more details (it japanese)
 
Level 1
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Jun 19, 2006
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ok...fine

quote from friendly warlord

If you're using the set camera bounds trigger, it should work. The problem is probably that it doesn't look right with the default minimap picture, so you can import a picture to replace it and name it "War3MapMap.tga" (or .blp). Unfortunately this picture can't change during the game, but you can still see the fog on top of it. Also, if set camera bounds makes the game crash, it's probably because the camera needs to be facing 90 degrees when it sets the bounds (I don't know why...).
Feel free to quote this!"

:)
 
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