• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

How do i use Skin?

Status
Not open for further replies.

Areyouhere

A

Areyouhere

I mean i downloaded some Skin for my warcraft map but i dont known how to use it! help plz
 
  • How to: Import a Skin provides some detail on this subject.

  • [self="https://www.hiveworkshop.com/forums/newthread.php?do=newthread&f=360"]
    peonforum.gif
    Very first post Areyouhere? !ntroduce yourself to The Hive![/self]

  • [EDIT] It may not be possible to use BOTH the original and an imported texture for the same exact unit without using some kind of metamorphosis ability/trigger. However, if you copy a unit you can then edit that custom unit's model to reference an alternative skin file.
 
Last edited:
[EDIT] It may not be possible to use BOTH the original and an imported texture for the same exact unit without using some kind of metamorphosis ability/trigger. However, if you copy a unit you can then edit that custom unit's model to reference an alternative skin file.


yeah i ment using 2 units (having the same model) but a different skin on each

ty again
 
thats really easy. Make a copy of the unit's mdx, then use this tool to change the texture in the mdx (replace the texture's name with the name of texture you want to apply). Then all you have to do is import that mdx and use it. Also make sure to import the texture and give it the same path you typed in the mdx. That's all.
 
thats really easy. Make a copy of the unit's mdx, then use this tool to change the texture in the mdx (replace the texture's name with the name of texture you want to apply). Then all you have to do is import that mdx and use it. Also make sure to import the texture and give it the same path you typed in the mdx. That's all.

that makes sence
but i cant find the Naga models in the warcraft 3 viewer, is there any other way to extract the models info?

edit: nvm i think i got it
 
Yeah well i dont really understand, srry im not very good in this kind of thing, but i'm not able to use it, even after readed the instruction i mean wut im suposed to do with that??

Nvm thx wolverabid and TDR now will just try find the skin i download coz i dont find them lol :s
 
Last edited by a moderator:
You know the import editor
import the skin there
double click on thing appeared after importing
check the use custom path
enter the texture path (should be given in download page of skin)
 
Well just one lil question, how do i known wich path the unit i want change is? where do i see that?
 
ok, will continu to try understand the program u linked me, thx for the help alls
 
How to: Find a skin's path and capture screenshots in WE is aniother helpful tutorial:
-Step 2: Texture Paths
Many people get confused on what paths to use for giving the unit the skin you wish to use, so I'll help out a bit more. First you open up Wc3viewer. Then in the treeview, click on .blp. Afterwards click through until you find the unit you want to skin (hint: sometimes it's found in textures). Once you have found it, look through and see which headings you went through to find that unit (example: units/creeps/medivh/medivh.blp or textures/herodemonhunter.blp). Another thing to remember is to always have the .blp at the end and that if you click on the name and another subcategory pops down, you have to repeat it ( example units/creeps/medivh/medivh.blp). If you need visual aid, heres a picture of what it could look like:

Now that you know the path, in WE, in import manager, rename the path from war3mapImported/(units name here) to the path that you wish depending on the unit. Now save, close, and open it back up. Now the unit should have the skin.
 
Status
Not open for further replies.
Back
Top