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Here is a very simple way, that requires some tuning by yourself to suit your needs.
Create Rock
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Destructible - Create a Rock Chunks at (Random point in (Playable map area)) facing (Random angle) with scale 1.00 and variation 0
Cancel Rocks
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn off Cancel Rocks <gen>
The first trigger is creating rocks at random places in your map (playable map area) every 0.05 seconds, which i used as an example, so you can change that to make the rock spawn on your map instantaneous or take time.
The second trigger simply turns off the 'create rock' trigger after a certain amount of time. You will have to adjust the elapsed game time when it turns off the trigger to ensure that there is sufficient rocks on the map for you.
This is a very simple way of doing it and as such is not very efficient but it is also a very easy way so you have no issues.
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