• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How do I put In-Game textures to my model?

Status
Not open for further replies.
Level 7
Joined
Nov 13, 2007
Messages
244
How can put I In-Game textures to my model. I unwraped but do I need to copy the texture to my UV or how am I supposed to do it? (I use Milkshape).

In case your wondering here us my mdx. And my UV map.

(I know its JPEG but I have another one in the right format)

Thanks.
 

Attachments

  • wall.mdx
    5 KB · Views: 78
  • skin.JPG
    skin.JPG
    24.3 KB · Views: 112
Level 18
Joined
Aug 13, 2007
Messages
1,584
How can put I In-Game textures to my model. I unwraped but do I need to copy the texture to my UV or how am I supposed to do it? (I use Milkshape).

In case your wondering here us my mdx. And my UV map.

(I know its JPEG but I have another one in the right format)

Thanks.

Well then. Using the Warcraft 3 Viewer, export the "Texture\Bandit.blp" texture and convert it to BLP. Open the model in Vertex Modifier and do the UV mapping onto the texture. Then open the model in Magos' Model Editor. Go to Windows > MPQ Browser. Fint Textures\Bandit.blp in War3.mpq. Right-click and say "Use as texture". Then in Material Manager change the texture from "Textures\White.blp" to "Textures\Bandit.blp".
 
Status
Not open for further replies.
Top