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How do i make them to wield custom helmet?

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Level 4
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Jun 12, 2009
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You can give the units an inventory. Its an ability. I think this is what you are talking about, it wasn't very clear.
 
Level 11
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May 11, 2008
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830
I wonder how i do making to wield the custom helmet to units. How do i do that? Any help please?

Ok Arcando there are somethings you need to know about this.

1. Does your model already have a helmet - If yes you need to edit the model with some tools, by just removing the helmet. If no continue to #2

2. Do you want your custom helmet be held by a item or the whole entire time? If you choose item procced to #3 if it's the whole game procced to #4

3. IF HELMET IS A ITEM: Start up World editor, go to the import manager import the helmet, after you've done that go to the Object Editor. Go to Abilities tab, create a ability, but this ability will have nothing in it's effect (in other words a dummy ability) Base the ability off Devotion Aura, make all the Data 0.00 (Data-Armor Bonus) and remove Art- Target Attachement points and model.

Switch Art- Model File with your helmet, then go to Art- Target Attachement Point 1 and place in this String: head.

Go to Art- Target Attachements and put in 1 in it.

Now you need to say Is it a Item ability? Checkmark it to true, and the hero ability to false.

Create a new item in the Items tab, do what ever you want with the item and place in for Abilities the dummy ability you've just made. Start up a test map with the item, so when the hero or unit picks up the item he will have the helmet on him.

#4 IF YOU WANT IT TO STICK WITH HIM FOR THE WHOLE GAME - It's almost the same as #3 but instead of saying Is it a Item Ability? You place it to false and if it's a hero ability to false. Give the unit or Hero the dummy ability and do a test map of it, he should have his helmet on. You will never see the helmet in the world editor only In-game.
 
Level 2
Joined
Aug 18, 2009
Messages
7
Ok Arcando there are somethings you need to know about this.

1. Does your model already have a helmet - If yes you need to edit the model with some tools, by just removing the helmet. If no continue to #2

2. Do you want your custom helmet be held by a item or the whole entire time? If you choose item procced to #3 if it's the whole game procced to #4

3. IF HELMET IS A ITEM: Start up World editor, go to the import manager import the helmet, after you've done that go to the Object Editor. Go to Abilities tab, create a ability, but this ability will have nothing in it's effect (in other words a dummy ability) Base the ability off Devotion Aura, make all the Data 0.00 (Data-Armor Bonus) and remove Art- Target Attachement points and model.

Switch Art- Model File with your helmet, then go to Art- Target Attachement Point 1 and place in this String: head.

Go to Art- Target Attachements and put in 1 in it.

Now you need to say Is it a Item ability? Checkmark it to true, and the hero ability to false.

Create a new item in the Items tab, do what ever you want with the item and place in for Abilities the dummy ability you've just made. Start up a test map with the item, so when the hero or unit picks up the item he will have the helmet on him.

#4 IF YOU WANT IT TO STICK WITH HIM FOR THE WHOLE GAME - It's almost the same as #3 but instead of saying Is it a Item Ability? You place it to false and if it's a hero ability to false. Give the unit or Hero the dummy ability and do a test map of it, he should have his helmet on. You will never see the helmet in the world editor only In-game.

Uhh... i'm confused and i tried and it's not working... Wouldn't it be easier if you send any screenshots how to?
 
Level 11
Joined
May 11, 2008
Messages
830
I could link you to the tutorial I've made but this site filters just about anything these days...

http://s751.photobucket.com/albums/...ion=view&current=ExempleAttachementPoints.jpg

You make a dummy ability off of Devotion Aura and you replace all the things I circled.

I did some mistakes with what I explained to you, it's not Art- Model File instead it's Art- Target where you place the helmet model.

Then you just give this ability to your item or unit. It won't appear on the unit when he's selected.
 
Level 2
Joined
Aug 18, 2009
Messages
7
I could link you to the tutorial I've made but this site filters just about anything these days...

http://s751.photobucket.com/albums/...ion=view&current=ExempleAttachementPoints.jpg

You make a dummy ability off of Devotion Aura and you replace all the things I circled.

I did some mistakes with what I explained to you, it's not Art- Model File instead it's Art- Target where you place the helmet model.

Then you just give this ability to your item or unit. It won't appear on the unit when he's selected.

Hey! It works! Thanks man! Here's a link of a Paladin with the crusader helmet if you wanna see it: http://img403.imageshack.us/img403/6400/alwindthepaladin.png
 
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