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Dueler Check

Events


Time - DuelTimer expires

Conditions

Actions


Unit - Pause all units


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Team1Kills[2] Greater than or equal to Team1Kills[3]



Then - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Team1Kills[2] Greater than or equal to Team1Kills[4]





Then - Actions






Set Team1Dueler = Team1Hero[1]





Else - Actions






Set Team1Dueler = Team1Hero[3]



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Team1Kills[3] Greater than or equal to Team1Kills[4]





Then - Actions






Set Team1Dueler = Team1Hero[2]





Else - Actions






Set Team1Dueler = Team1Hero[3]


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Team2Kills[2] Greater than or equal to Team2Kills[3]



Then - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Team2Kills[2] Greater than or equal to Team2Kills[4]





Then - Actions






Set Team2Dueler = Team2Hero[1]





Else - Actions






Set Team2Dueler = Team2Hero[3]



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Team2Kills[3] Greater than or equal to Team2Kills[4]





Then - Actions






Set Team2Dueler = Team2Hero[2]





Else - Actions






Set Team2Dueler = Team2Hero[3]


Unit - Move Team1Dueler instantly to (Center of Dueler 1 <gen>)


Camera - Pan camera for (Owner of Team1Dueler) to (Center of Dueler 1 <gen>) over 0.50 seconds


Unit - Move Team2Dueler instantly to (Center of Dueler 2 <gen>)


Camera - Pan camera for (Owner of Team2Dueler) to (Center of Dueler 2 <gen>) over 0.50 seconds


Game - Display to (All players) the text: Duel will start in ...


Game - Display to (All players) the text: 3!


Wait 1.00 seconds


Game - Display to (All players) the text: 2!


Wait 1.00 seconds


Game - Display to (All players) the text: 1!


Wait 1.00 seconds


Game - Display to (All players) the text: GO!


Unit - Unpause Team1Dueler


Unit - Unpause Team2Dueler


Trigger - Turn on Duel Over <gen>
Duel Over

Events


Unit - A unit Dies

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Dying unit) Equal to Team1Dueler



Then - Actions




Unit - Move Team2Dueler instantly to (Center of (Playable map area))




Unit - Unpause all units




Game - Display to (All players) the text: Team 2 has won the ...




Game - Display to (All players) the text: ((Name of (Owner of Team2Dueler)) + ( has just owned + ((Name of (Owner of Team1Dueler)) + in a duel! How pathetic!)))




Set Team1Dueler = No unit




Set Team2Dueler = No unit




Trigger - Run Duel Timer <gen> (checking conditions)




Trigger - Turn off (This trigger)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Dying unit) Equal to Team2Dueler





Then - Actions






Unit - Move Team1Dueler instantly to (Center of (Playable map area))






Unit - Unpause all units






Game - Display to (All players) the text: Team 1 has won the ...






Game - Display to (All players) the text: ((Name of (Owner of Team1Dueler)) + ( has just owned + ((Name of (Owner of Team2Dueler)) + in a duel! How pathetic!)))






Set Team1Dueler = No unit






Set Team2Dueler = No unit






Trigger - Run Duel Timer <gen> (checking conditions)






Trigger - Turn off (This trigger)





Else - Actions






Do nothing