I want to make a growable plant, like a crop(example would be Werewolf:transylvannia farming).
Would it work to just destroy the building(plant) once it is finished building(growing), and use a trigger to replace it with an item that has the same model(but now lootable)?
Or is there a better way to do it?
Would it work to just destroy the building(plant) once it is finished building(growing), and use a trigger to replace it with an item that has the same model(but now lootable)?
Or is there a better way to do it?