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HOW? in object editor, cause i dont think u can do that in ubject editor, and if its in gmax, well, i cant load ANTHING except gmax files from my pc.....help :mrgreen:
well....for example create an ability (passive) and set values (if ability heal set healing value to 0 etc) to 0 then look into art - model file and change it to imported file(this weapon or what u want) now change attachment for left hand/right hand and done
this is easier but u have to make this to weapons i think u will realize how to do it
Special Effect on unit
attachments: hand(,left, right)origin, foot(,left, right) head, overhead, chest(,left, right). (sprite first, second, third (blood mage)
Object Editor
Make custom ability of 'Sphere' and fill in ur attachments and effects
Special Effect on unit
attachments: hand(,left, right)origin, foot(,left, right) head, overhead, chest(,left, right). (sprite first, second, third (blood mage)
Object Editor
Make custom ability of 'Sphere' and fill in ur attachments and effects
Take a copy of an Aura, f.ex. Vampiric Aura.
Then set all the values you are sure has to do with the original to 0 (Zero). Then make the ability invisible for the player. (Can't remember exactly right now how to.. 3 Months since last time I did it.) Now.. you have done the main work. A spell that does absolutely nothing, and doesn't show up. Make sure it is a unit ability, or item ability. Depending on how you want to attach the weapon, is it a item you have to pick up, you have to make it a item ability, and attach it to an item. If it is a permanent attachment, use a unit ability. At the line it says something with attachment, put in your custom weapon from import. And under it it should say Attachment Point 1, put it in the hand you want (righthand, lefthand, weapon(if the model has one..)) Now, last step - put the spell into the units spell list, and you're finished.
But as Sonic explains.. this model has no attachment points, and won't work.
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