i have tried many ways but i couldnt find out how it is. more explanation what im talking about, here is a simplified example:
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Starter
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Events
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Unit - A unit Starts the effect of an ability
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Actions
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Set Unit[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
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Trigger - Turn on Effect <gen>
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Wait 6.00 seconds
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Trigger - Turn off Effect <gen>
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Effect
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Events
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Time - Every 1.00 seconds of game time
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Actions
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Unit - Cause Unit[X] to damage Unit[X], dealing 50.00 damage of attack type Spells and damage type Normal
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