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Hive's Simple Edit Resources Thread

Level 5
Joined
Apr 21, 2023
Messages
14
Hello! Can Someone make a SD Version of Silvermoon Tree? I really need Silvermoon Tree so badly.
1746149456754.png
 
Level 6
Joined
Jul 10, 2016
Messages
175
Can someone make murloc simple edits? Any of the following would be great.
Units could be a mage, holding a spear, or that murloc weapon (but make it disappear when the murloc attacks so it looks like ranged attack)

a murloc riding a couatl.
a murloc riding a makrura or snapdragon.
a flying murloc using the murgul swim animations to fly. something like this, but using the war3 models
Im not really picky whether which unit is it riding on.
Thanks
 

Anyone want to help with getting an icon for the Highborne variant?
 
Level 4
Joined
Oct 31, 2020
Messages
70
Was wondering/hoping if anyone could do dragonspawn with different weapons, one with a staff and a axe or a mace instead of the sword they have.
Like how reforged has them with different weapons.

Want to use bunch of dragonspawn for a campaign map im (very slowly) working on, as would be nice/handy to be able to distinguish the caster ones vs melee ones.

(screenshots are just a example to get idea accros, doesnt have to be same weapon style or anything)
1748162922712.png
1748162956516.png
 
Level 8
Joined
Jun 13, 2008
Messages
352
Is it possible for someone to extract the Skull of Gul'dan from @Tauer 's Khadgar model and make an item out of it? In two variations first is the one we see here and second one with no energy (consumed, just the skull)

khadgar.JPG
 

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  • KhadgarDraenor.blp
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Level 19
Joined
Jun 11, 2022
Messages
211
Is it possible for someone to extract the Skull of Gul'dan from @Tauer 's Khadgar model and make an item out of it? In two variations first is the one we see here and second one with no energy (consumed, just the skull)
💀
 

Attachments

  • SkullofGuldanItem.mdx
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  • SkullofGuldanItemDischarged.mdx
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Level 38
Joined
Sep 17, 2010
Messages
2,892
I made some dragonspawn edits a long time ago, they're pretty clippy and don't have portraits, so not sur if they'll be of some help tbh

1748457119194.png1748457213832.png1748457318316.png

Was wondering/hoping if anyone could do dragonspawn with different weapons, one with a staff and a axe or a mace instead of the sword they have.
Like how reforged has them with different weapons.

Want to use bunch of dragonspawn for a campaign map im (very slowly) working on, as would be nice/handy to be able to distinguish the caster ones vs melee ones.

(screenshots are just a example to get idea accros, doesnt have to be same weapon style or anything)
View attachment 533712View attachment 533713
 

Attachments

  • DragonSpawnMage.mdx
    655.6 KB · Views: 21
  • DragonSpawnPriest.mdx
    653.7 KB · Views: 16
  • DragonSpawnWarrior.mdx
    665.3 KB · Views: 18
Level 19
Joined
Jun 11, 2022
Messages
211
Last edited:
Level 7
Joined
Dec 7, 2021
Messages
48
Now change the color of the dragonspawns (you know, the other dragonflights) and we'll have diversity.

Edit: Well, I was referring to the fact that the models posted in this thread by Stein123, Chaoisum and Lefroit could have the skins of the other Dragonflight models.
 
Last edited:
Level 19
Joined
Jun 11, 2022
Messages
211
Now change the color of the dragonspawns (you know, the other dragonflights) and we'll have diversity.
Updated attached zip file to include Warrior model for all the dragonflights. I might update it again later when/if I decide to replace overlord's weapon.
 
Last edited:
Level 7
Joined
Dec 7, 2021
Messages
48
Updated attached zip file to include Warrior model for all the dragonflights.
Ohhh, nice.
 
Level 19
Joined
Jun 11, 2022
Messages
211
Updated attached zip file to include Warrior model for all the dragonflights. I might update it again later when/if I decide to replace overlord's weapon.
Updated again, meet Dragonspawn (Optimized) Ujimasa Hojo style. Regular DS and Guard now have portrait animations, therefore they no longer need separate portrait model. They also have updated hands and faces.
 
Level 19
Joined
Jun 11, 2022
Messages
211
@Lefroit Both decay flesh and decay bone sequences need to be set to non-looping, right now it tries to loop back to the beginning frame, hence the flicker
Thanks for the tip! Pack updated. Overlord now has portrait and slam animations, Guard & normal DS have spell animations.

BronzeGuard.gif
 
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