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High Stakes

Submitted by Deserted
This bundle is marked as approved. It works and satisfies the submission rules.
High Stakes
Created by Deserted

Story
Long ago this isle was centre of attraction for traders and artificers from all over the world.
Now it is covered by forest; trolls, ogres and bandits hold the relics of the past.
Destroy the scavengers and capture the strategic point!

Tileset
Lordaeron Summer with Cityscape

Tactics
After the player deals with starting camps, he/she has 3 choices:
1) Go to the Forest for MercCamp and fast expansion;
2) Compete for control of the Center;
3) Go to the Shore for harder creepcamps and safe expansions.


Map Specifics
[​IMG] Players 6
[​IMG] Creep Camps 12 27 9 + 6 (base)
[​IMG] Taverns 3
[​IMG] Merc Camps 3 (Cityscape)
[​IMG] Goblin Merchants 4
[​IMG] Goblin Labs 4
[​IMG] Marketplaces 1
[​IMG] Fountains of Health 3
[​IMG] Fountains of Mana 1
[​IMG] Gold Mines 10k x 3 + 12.5k x 6 + 15k x 6


Screenshots
Screenshots
[​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


Features
Unguarded Fountain of Mana in the center;
Bases are separated from expansions by walls of wood; once one is harvested/destroyed it's easier to defend the expansion, but the main base is exposed.
Contents

High Stakes (Map)

Reviews
mafe
Well, this is a very good map. I also at first thought it looked familiar, but in reality it's only that most Lordaeron Summer map look somewhat similar. -Creeps and items looks good. -The map has overall a mostly good layout, in espcially the centre...
  1. vld99

    vld99

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    There is a porn map who has the same terrain/shape everything or extremely similar.Forgot its name as I played it many years ago.
     
  2. Paillan

    Paillan

    Map Reviewer

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    and this is important because...?
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    Are you suggesting this map terrain is stolen from the one you mentioned?
    We need a link.
     
  4. FeelsGoodMan

    FeelsGoodMan

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    A what now?
     
  5. deepstrasz

    deepstrasz

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    Obviously a typo for a prom map.
     
  6. FeelsGoodMan

    FeelsGoodMan

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    [​IMG]
     
  7. deepstrasz

    deepstrasz

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    @FeelsGoodMan O my G, look at those mushroom clipping skills.
     
  8. Deserted

    Deserted

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    I'd like to see the link too.
    Though high similarity is barely possible bc reasoning behind map layout is connected to game mechanics that weren't there 'many years ago'.
     
  9. deepstrasz

    deepstrasz

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    I mean, since it's, well, graphic, send me a P.M. or something.
    Cornography is against the rules.
     
  10. vld99

    vld99

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    I will try to find it today and if I do will pm it to you.
     
  11. mafe

    mafe

    Map Reviewer

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    Well, this is a very good map. I also at first thought it looked familiar, but in reality it's only that most Lordaeron Summer map look somewhat similar.

    -Creeps and items looks good.
    -The map has overall a mostly good layout, in espcially the centre is interesting with the different neutral buildings.. I'd like to have fewer dead ends though.
    -The unguarded mana fountain is a nice unusual feature.
    -The "destroy trees to open paths" thing normally never really works. But here it is not shoved down the player throats, so I'm actually for once ok with it.
    -The terrain looks also. I mean, we've all seen numerous Lordaeron Summer maps by now, so it's nothing which I'm too excited about on it's own. But the map is certainly look as good as any ladder map.
    -These nonstandard Merc Camps could work here in a map for team games.

    Two things I would change are:
    -Right now, several creepspots are placed in such a way that player units might accidentially walk too close and be attacked. In particular, it's bound to happen in the centre, and it might also happen at some other creepcamps. In some places this can be fixed easily, in others probably not.
    -There is a very slim chance that the merc camp southeast of the tavern, a merc might spawn on the left side of the merc camp and be trapped.

    Given the overall high quality of the map, this is not enought to require an update, even though I hope you might do something about these two issues. Nevertheless, map approved.
     
  12. Deserted

    Deserted

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    Map Updated.
    Fixed.
    I have added 3 rock clusters in the centre. It have changed pathing in a way creeps are no longer attacking bypassing units: [​IMG]
    In other places I've just added more trees to fix the issue.

    Thank you for your feedback!
     

    Attached Files: