- Joined
- Apr 18, 2009
- Messages
- 224
Return Of The Holy
Project description:
This mod's objective is to include a new race Warcraft III, The high elves,for those who do not know the lore, these are the "ancestors" of the blood elves.
The project wishes to include a whole new techtree from scratch.
Progress:
- The terrain is done. It is quite satisfying. You are able to view it in the editor as the map isn't protected. it has been created using grid and detailed with a large variety of doodads.
- 8 units have been finished, and so far the race is balanced.
- The buildings are all complete, but towers are missing.
- 2 heroes are finished, they both have bug-free triggered spells, synergy included.

you can modify it as much as you want and finish it if you want to as long as you give me credit for the original map.
Future developements:
- a defensive shield that will englobe the whole base, basing itself in the main building.Enemy units inside that shield will see their movement and attack speed reduced.Shield upgrades automatically with main building improvements(ex:great hall->stronghold)
-two alternative modes for all fighting units:-an offensive mode, which will boost unit's(workers and heroes excluded) offensive capabilities.
-a defensive mode, which will increase the armor of units (casters and heroes excluded) by 20%and add a mana shield that will have 20% of the unit's total health.(absorbs 100%)
-The High cleric hero, with the following spells:
-Revitalize:heals progressively units in an area(amount healed increases with level)
-Righteous might: adds a defensive and offensive bonus to all units affected by the righteous might buff.
-Redemption aura:dying units have a chance(10-20-30%) to ressurect as an angel(gets stronger with level)
-Angelic Fury:Causes all angels around the hero(500 area) to explode and cause 175 damage each.
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