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Hide and Seek v2.1

Submitted by Alucard 1944
This bundle is marked as approved. It works and satisfies the submission rules.
Easy and simple map.

There is 1 seeker and 4 hiding players.
After 15 sec the seeker is released.
3 Different Game modes so far:
-Normal Mode (Standard Objects)
-Animal Mode (There are spawning pigs around the map, you will be able to hide as a pig)
-Ping Mode (Every 35 seconds there will be a ping on the map at the location of all hiding players)
The hiding players can change their look by using their ability. Hotkey (Q).

Have fun and give me some feedback :)


Map Overview
[​IMG]

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Hide and Seek V. 1.0:
Beta Version.
Hide and Seek V 1.1+1.2:
Better Terrain (added borders).
Added more abilities to the seeker.
Removed life bars from hiding units
Hide and Seek V. 1.3:
Changed some triggers.
Made the triggers clear.
Better Terrain at some spots.
Hide and Seek V. 2.0:
Changed some triggers.
Increased the time for the seeker.
Removed so much forest.
Added Akolytes summoning the seeker.
Hide and Seek V. 2.1:
Set Seeker Mana to 10.
Changed Terrain at some spots

Credits to: Andser,Streak,Garylau


Keywords:
hide and seek fun mini map tiny small nice village
Contents

Hide and Seek v2.1 (Map)

Reviews
Moderator
10:44, 23rd Apr 2014 Orcnet: Map approved
  1. 10:44, 23rd Apr 2014
    Orcnet: Map approved
     
  2. eubz

    eubz

    Map Reviewer

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    Seems interesting! :goblin_yeah:
     
  3. Alucard 1944

    Alucard 1944

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    Tell me when you find sth else to correct :)
     
  4. Samahp

    Samahp

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    Too few hidespots.
     
  5. Alucard 1944

    Alucard 1944

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    Hm everytime i play it with my friends i have the feeling that there are too many spots :D
    You dont have to hide yourself between the trees, you also can try to hide you in the middle of some flowers or behind a bigger house. Be creative ;D
    If you want to, we could play it, so i can show you some nice spots :)
     
  6. Streak

    Streak

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    sir you have a gmon on warcraft still fun 5/5

    i have suggestion pick them if you choose
    1.Add an ability for the seeker that will bombards an area (good for finishing in time to deal damage on hiders when there on groups)
    2.All looks have different hp when there look is big there hp mas be high and when there is small there hp mas be lower

    modes
    1.Torch Light (adds the ability to place a torch on a area that will reveal the hiders last up for 15 seconds)
    2.Seeker Rules (all hiders are low on hp)
    3.Insane Seeker (the seeker can always see the hiders and the hiders need to run from the seeker)
    4.Vision (the seeker as extreme line of sigh)
    5.easy hiding (all hiders are invisible but when they move there invisibility are vanish (the hide ability ) and the seeker have the true line of sigh (but small radius))
     
  7. Alucard 1944

    Alucard 1944

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    U got some nice ideas :) ill add some things you wrote ;) thx
     
  8. Andser

    Andser

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    Please use Edit, don't reply 3 times in a row.
    I will play the map ASAP.
    Looks nice and better than other Hiden n Seeks.
    EDIT: Played the map, why do you use Lumber instead of Integer(array for 4 players), maybe it won't use much ram :D
    You should also use "Starts the effect of an ability" instead of "Begins casting an ability".
    I see you used 4 triggers: First Blood 1-4 and Other Deaths 1-4, it can be done better by adding in Conditions-> Or,Many conditions are true
    • First Trigger
    • Conditions
      • (Owner of (Dying unit)) Equal to Player 1 (Red)
      • (Owner of (Killing unit)) Equal to Player 12 (Brown)

    • Second Trigger
    • Conditions
      • (Owner of (Dying unit)) Equal to Player 2 (Blue)
      • (Owner of (Killing unit)) Equal to Player 12 (Brown)

    • Third Trigger
    • Conditions
      • (Owner of (Dying unit)) Equal to Player 3 (Teal)
      • (Owner of (Killing unit)) Equal to Player 12 (Brown)

    • Fourth Trigger
    • Conditions
      • (Owner of (Dying unit)) Equal to Player 4 (Purple)
      • (Owner of (Killing unit)) Equal to Player 12 (Brown)

    It should be done like this:
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Owner of (Dying unit)) Equal to Player 1 (Red)
          • (Owner of (Dying unit)) Equal to Player 2 (Blue)
          • (Owner of (Dying unit)) Equal to Player 3 (Teal)
          • (Owner of (Dying unit)) Equal to Player 4 (Purple)
      • (Owner of (Killing unit)) Equal to Player 12 (Brown)


    Also you should disable pre-selection so the player 12 won't see other player's when just spamming left click drag to find them.
    • Game - Disable pre-selection functionality (Disable pre-selection circles, life bars, and object info)

    then add a trigger so the player 12 can't select them and so he can't find them so easy.
    • Select
      • Events
        • Player - Player 12 (Brown) Selects a unit
      • Conditions
        • (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
      • Actions
        • Selection - Remove (Triggering unit) from selection for Player 12 (Brown)
    • EDIT:

    Don't use
    • Do nothing

    It does exactly what it says, it's pointless to fill your triggers with Do Nothing/s.
    Rating 4/5 not as good as i awaited, and many spelling errors/bad GUI. ---^
    4.5/5 Terrain (borders with other trees/terrain :O)
    3/5 Triggers (you know what i mean)
    4/5 Idea (there have been some before you)
    4/5 Gameplay (Good, except some minor things)
     
    Last edited: Apr 27, 2014
  9. Alucard 1944

    Alucard 1944

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    Thanks ;) ill look after the triggers soon :) well if player 12 cant even select the hiding units its almost impossible to find them (Hope i understood it right).
    Ill try to fix spelling errors ingame^^
     
  10. Orcnet

    Orcnet

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    Map approved.
     
  11. Alucard 1944

    Alucard 1944

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    Thank you so much :)
     
  12. YatoGod

    YatoGod

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    It seems it's fun to play.
     
  13. Andser

    Andser

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    Here's the map in attachment's.
    Updated many things (mainly made the terrain bigger)
     

    Attached Files:

  14. Garylau

    Garylau

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    Awesome .. Can Change Object same to the place .But just wait at there for end
    The minimap of unit is blank !!
     
  15. Alucard 1944

    Alucard 1944

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    Well i need ideas to make it more funny to you :) I really dont know what i could add :/
     
  16. Garylau

    Garylau

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    I ady play with my fren this map ..
    I cant find them then they say they go inside the tree .. How they in ?Seeker cannot in , Is that bug ?
     
    Last edited: Apr 27, 2014
  17. Andser

    Andser

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    You should have added me to the credits, i made the terrain and improved triggers. It's against the rules.
    Edit: Credits added :thumbs_up:
     
    Last edited: Aug 1, 2015
  18. Alucard 1944

    Alucard 1944

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    Nope you should be able to go between the same trees as your friends. But if you tell me where ill check it out. :)
    There are some really really narrow spots between the trees.
     
  19. Garylau

    Garylau

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    There Has a small hole they can go in .
    [​IMG]
     
    Last edited: Apr 27, 2014