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I think the JassNewGen WE allows you to browse trough the different variations of the doodads and destructibles. Otherwise, you have to specify the path, since in the normal WE they are not listed.
Just select the base model and add _00 _01 to the end, that usually works. Otherwise, i'd recommend you to get the JassNewGen WE Here, since it unlocks so many new possibilities.
You can see the location of a model inside the MPQ archive, if you open the Art-Model File field in the object editor.
For example, if the path is: Doodads\Terrain\LordaeronTree\LordaeronTree0.mdx , you can extract by opening the Model Editor and then going to: Windows > MPQ Browser > War3.mpq > Doodads > Terrain > LordaeronTree > LordaeronTree0.mdx There are also many other programs that can export models from the archive(MPQ Master), and the procedure is similar.
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