- Joined
- Nov 3, 2009
- Messages
- 28
1: how to fix the scale, transparency, and other properties of the model used in an spell, without resorting to using 3dmax
2: i have trigger at my map to mass move units
2: i have trigger at my map to mass move units
-
function Trig_Mass_attack_Conditions takes nothing returns boolean
-
if ( not ( GetSpellAbilityId() == 'A05K' ) ) then
- return false
- endif
- return true
-
if ( not ( GetSpellAbilityId() == 'A05K' ) ) then
- endfunction
-
function Trig_Mass_attack_Func001002 takes nothing returns nothing
- call IssuePointOrderLocBJ( GetEnumUnit(), "attack", GetSpellTargetLoc() )
- endfunction
-
function Trig_Mass_attack_Actions takes nothing returns nothing
- call ForGroupBJ( GetUnitsInRectOfPlayer(GetEntireMapRect(), GetOwningPlayer(GetTriggerUnit())), function Trig_Mass_attack_Func001002 )
- endfunction
- //===========================================================================
-
function InitTrig_Mass_attack takes nothing returns nothing
- set gg_trg_Mass_attack = CreateTrigger( )
- call TriggerRegisterAnyUnitEventBJ( gg_trg_Mass_attack, EVENT_PLAYER_UNIT_SPELL_CHANNEL )
- call TriggerAddCondition( gg_trg_Mass_attack, Condition( function Trig_Mass_attack_Conditions ) )
- call TriggerAddAction( gg_trg_Mass_attack, function Trig_Mass_attack_Actions )
- endfunction