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Hi, need a few simple pointers please! :-)

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Level 2
Joined
Apr 10, 2006
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9
HI there guys.

what i want to do is load up a existing map and do the following:

1. All heroes possible level 100 (I know how to do this one)

2. Make it so you dont need a billion exp each to level up once your past level 10 (in otehr words how can you make a consistent flow of exp gained from level one- one hundred)?

3. All spells for each char level 30 and i was also wondering if there was a way that the editor can automatically updated spell stats so i dont have to go through each level and configure them?

4. and finally, to conclude: how do i make level 100 heroes with steady exp after kills and create their spells to be level 30(ish) and make it all work.?
(point four is a round up of points 1,2 and 3) (kind of)

My mistake if i havn't made this totally clear but i'm really keen to find out the answers because my friends and i are all creating cool maps then battling, and this is what i want to create!!

Thanks alot for you're help and support :D
 
Level 3
Joined
Mar 2, 2006
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1. Gameplay Constants - Hero Maximum Level

2. Gameplay Constants - Hero XP Gained - Hero, Table : works just like creep reduction table. The first value for level 1, the next for level 2 and so on. Write incrementing values there so your heroes gain experience faster with each level.

3. When you set the levels to 30, to edit options faster, click on Level 1 - xxx(the option your editing, cooldown f.e. ), right click and select auto fill levels. In the window that appears, fill in the factors and press OK .

4. Why shouldn't it work ? Is there triggers that need to be changed ?
 
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