• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Hi, am new!

Status
Not open for further replies.
Level 3
Joined
May 23, 2009
Messages
12
Hi everyone, I'm new here. Im from Poland and my English isn't good, so please be patient... I play Warcraft since ~ 2002 or something (so quite long) but i'm not a great player... I mostly works in World Edit, (unfortunelly only few crappy textures of my production survived the last virus attack:cry: maby i upload them anyway...) Now i working hard with a huge map (it takes already 37 Mb!!!!, so I must definly decrease size of it...) called "Rebuild of Warcraft" - with nine playable races, and (actually) a lot of bugs:sad:
I think it's all...
Byenow..
 
Level 3
Joined
May 23, 2009
Messages
12
It's a single map and I think it's that huge because of great amount (or maby "number?" I don't really know... where's my dictionary..?) of imported texture and model files (something about 300 or maby even more) so I must just delete models that arent used and it will be OK.
I hope...
 
Level 11
Joined
Dec 13, 2008
Messages
1,047
Hi Chloru. Yea, you might wanna reduce that size, haha. Use models that resemble what you wanna use. For example, if you want a lizard, use a storm wyrm, or if you want a king, use the paladin. Great way to reduce filesize =D. Tell me if you want advice or anything. Good luck with your map.
 
Level 3
Joined
May 23, 2009
Messages
12
For real, I don't really need so much stuff. I just want to have it :mwahaha:
I planned to do some kind of "protomap" that can be a base of anything (and I have it, so if anyone needs empty map with so much models, I can freely send it - of course by mail - upload it, will be a crime).
 
Status
Not open for further replies.
Top