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Heroes' Training

Submitted by Insane Co
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Heroes’ Training:

Story Line:

After the rise of criminals through the land, many desired fame and fortune by catching law breakers. Everyone sent out alone to play "superhero." Except no one had ever fought crime before, and was mostly guessing as they went along. This caused a multitude of problems. The government hired an architect named Jasper to establish a course to be a test. This challenge would permit you to be a hero. But it was very risky; those who entered never came back out... You have entered the frightening test, good luck.



Comments:
In Heroes’ Training, you select a hero (seven options,) then you must fight your way past four levels. Discover secrets, use your ridiculous heroes’ abilities, and then hear the creator of the course, Jasper’s messages to you. Here are the seven heroes’ (that you can choose) spells and descriptions.

Secrets:

There are five secrets within the game that are hidden and contain useful items. Find them, use them, and then laugh at them.


Heroes
  1. Uglyius: Horrible Odor, Ugly Madness, Spontaneous Explosion, Hideous Stare

    The brother of Puglyius. Uglyius is incredibly ugly making him very strong and powerful. But if he ever looks in a mirror, it may be the end of him.


    Spells:

    Horrible Odor

    Level 1 - 1 damage per second. Lasts 120 seconds.


    Level 2 - 4 damage per second. Lasts 120 seconds.


    Level 3 - 6 damage per second. Lasts 320 seconds



    Ugly Maddness

    Level 1 - Increases the attack rate of a target unit by 75%, but drains 4 hit points per second Lasts 45 seconds.


    Level 2 - Increases the attack rate of a target unit by 150%, but drains 8 hit points per second. Lasts 90 seconds.


    Level 3 - Increases the attack rate of a target unit by 225%, but drains 12 hit points per second. Lasts 135 seconds.



    Spontaneous Explosion
    Conjures a pillar of fire which damages ground units in a target area over time.

    Level 1 - 45 damage a second for 3 seconds, followed by minor damage for 6 seconds.


    Level 2 - 80 damage a second for 3 seconds, followed by light damage for 6 seconds.


    Level 3 - 110 damage a second for 3 seconds, followed by moderate damage for 6 seconds.



    Hideous Stare

    Stares at an disgusted enemy. Causes 500 damage instantly.


  2. Puglyius: Healing Wave, Acid Bomb, Entangling Roots, Inferno

    Puglyius, the brother of Uglyius. Puglyius is smarter and less ugly than his brother - but he's still pretty ugly. But not as strong, but he does have an interest in spells though.


    Spells:

    Healing Wave
    Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.

    Level 1 - Heals 300 damage, jumps 5 times.


    Level 2 - Heals 350 damage, jumps 6 times.


    Level 3 - Heals 470 damage, jumps 7 times.



    Acid Bomb
    Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.Decreases armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets. Lasts 25 seconds.

    Level 1 - 5 max damage per second, reduces armor by 3.


    Level 2 - 10 max damage per second, reduces armor by 4.


    Level 3 - 15 max damage per second, reduces armor by 5.



    Entangling Roots
    Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily.

    Level 1 - 15 damage per second for 9 seconds.


    Level 2 - 15 damage per second for 24 seconds.


    Level 3 - 25 damage per second for 36 seconds.



    Inferno

    Calls an Infernal down from the sky, dealing 50 damage and stunning enemy land units for 4 seconds in an area. The Infernal lasts 360 seconds.


  3. Crazy Cat Lady: Treat Box, Hug, Kitten's Fury, Satellite Wreckage

    An insane lady who's devoted her life to her cats, which she feeds sheep to, and cares for. In return her cats give her power and protection. Fear the claws!


    Spells:

    Treat Box
    Brides cats with treats to aid you in combat.

    Level 1 - 1 tiger.


    Level 2 - 2 tigers.


    Level 3 - 3 tigers.



    Hug
    Hugs a unit, causing damage and stunning the target.

    Level 1 - 100 damage, 5 second stun.


    Level 2 - 225 damage, 6 second stun.


    Level 3 - 350 damage, 8 second stun.



    Kitten's Fury

    Level 1 - Causes this unit to attack 50% faster, but take 50% more damage.


    Level 2 - Causes this unit to attack 150% faster, but take 75% more damage.


    Level 3 - Causes this unit to attack 450% faster, but take 125% more damage.



    [color=grey21]Satellite Wreckage[/color]

    Calls down waves of falling destroyed satellites (destroyed by cat death lasers) that damage nearby enemy units. Each wave deals 50 damage. Lasts for 45 seconds.


  4. [rainbow]Insane Asylum Escapee:[/rainbow] Bend Reality, Enochlophobia, Creep-Out, Sheer Insanity

    The Insane Asylum Escapee is a very strange man; he got a very powerful magical item, more power than the Eye of Sargeras. He got the Ear of Ronald McDonald! If you consume it, then you'll become very powerful, but you'll lose your sanity.


    Spells:

    Bend Reality
    Bends reality to transform an enemy unit into a Giant Purple Firey Flying Rabbit.

    Level 1 - Lasts 15 seconds.


    Level 2 - Lasts 30 seconds.


    Level 3 - Lasts 45 seconds.



    [color=tan4]Enochlophobia[/color]
    Confuses the enemy by creating illusions of the Insane Asylum Escapee and dispelling all magic from the Insane Asylum Escapee.

    Level 1 - Creates 1 illusion.


    Level 2 - Creates 2 illusions.


    Level 3 - Creates 3 illusions.



    Creep-Out
    Gives a chance that an attack will do 500 bonus damage and stun an opponent for <AHbh,Dur1> seconds.

    Level 1 - 20% chance per attack.


    Level 2 - 30% chance per attack.


    Level 3 - 40% chance per attack.



    [color=orange1]Sheer Insanity[/color]

    Calls down three Monster Frogs from the sky.


  5. Einstein's Killer Robot: Cluster Rockets, Force Field, Self-Destruct, Reassemble

    Albert Einstein's Killer Robot, he made it just in case he decided to destroy the world.


    Spells:

    [color=orange3]Cluster Rockets[/color]
    Bombards an area with rockets, stunning enemy land units and damaging nearby enemy units.

    Level 1 - 35 damage, 1 second stun.


    Level 2 - 140 damage, 4 second stun.


    Level 3 - 410 damage, 8 second stun.



    Force Field
    An impenetrable shield surrounds the Robot, protecting him from all damage and spells for a set amount of time.

    Level 1 - Lasts 15 seconds.


    Level 2 - Lasts 30 seconds.


    Level 3 - Lasts 45 seconds.



    [color=yellow3]Self-Destruct[/color]

    Level 1 - Deals 500 damage in a small area.


    Level 2 - Deals 1000 damage in a small area.


    Level 3 - Deals 2000 damage in a small area.



    [color=red3]Reassemble[/color]

    Using the powers of magnetism and duct tape, your robot can reassemble to his former glory automatically.


  6. [color=RedOrange1]Chicken the Brave:[/color] Courageous Cluck, Terrorizing Presence, Summon Darrel, Explosive Egg

    Chicken is known far and wide for how brave and noble he is. As a chick, he would fight terrible beasts and protect the coop from wolfs. After he matured, he decided to venture off to create peace in all lands he travelled to.


    Spells:

    Courageous Cluck
    Give friend units increased damage and armor.

    Level 1 - 25% more damage and 1 armor


    Level 2 - 75% more damage and 2 armor


    Level 3 - 150% more damage and 4 armor



    Terrorizing Presence
    The unit's terrorizing presence scares nearby enemy units and lowers their defense.

    Level 1 - Decreases base armor by 3.


    Level 2 - Decreases base armor by 5.


    Level 3 - Decreases base armor by 8.



    Summon Darrel
    Summons Darrel the Dodo, Chicken the Brave's best friend and faithful companion.

    Level 1 - 600 hit points, 30 damage.


    Level 2 - 1200 hit points, 60 damage.


    Level 3 - 2000 hit points, 100 damage.



    Explosive Egg

    Out of all odds, the hero lays an explosive egg which can be donated; causing area of effect damage to nearby units.


  7. Wraith Lord: Time Aura, Spirit Drain, Dark Will, Destroy Soul

    No one is quite sure where he came from. But what is known is that he was a... doctor! Sadly, he was horrible. All of his patients died instantly. After his dreadful doctor days, he decided that he should be a warrior and not go anywhere near the hospital.


    Spells:

    [color=green4]Time Aura[/color]
    Decreases the movement speed and attack rate of nearby enemy units.

    Level 1 - 20% movement, 10% attack.


    Level 2 - 40% movement, 20% attack.


    Level 3 - 60% movement, 30% attack.



    [color=lightblue2]Spirit Drain[/color]
    Absorbs the life and mana essence of a targeted unit by taking hit points and mana from it every second and giving them to the hero. Lasts 8 seconds.

    Level 1 - 50 hit point and mana drain per second.


    Level 2 - 100 hit point and mana drain per second.


    Level 3 - 150 hit point and mana drain per second.



    Dark Will
    Raises a warrior from a corpse.

    Level 1 - Combat Shade with True Sight


    Level 2 - Two Ghosts with Possession


    Level 3 - Three Wraiths with Possession and Curse.



    Destroy Soul

    Obliterates the enemy's soul, instantly killing the unit.



Credits:
Seconds Icon - Deon
Darrel the Dodo - olofmoleman

Keywords:
DV, Insane Co, hero, training, course, jasper, criminal
Contents

Heroes' Training (Map)

Reviews
Moderator
23:11, 28th Dec 2010 ap0calypse: Rejected Xenostalker explained it quite nicely.
  1. 23:11, 28th Dec 2010
    ap0calypse: Rejected

    Xenostalker explained it quite nicely.
     
  2. Darkzealot_128

    Darkzealot_128

    Joined:
    Jun 29, 2010
    Messages:
    737
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    It seems like you rush all these maps and don't actually enjoy making them. They all also have bad descriptions.
     
  3. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,847
    Resources:
    1
    Maps:
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    Resources:
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    Change map type, doesn't suit this type of map. Description can be improved with these BB Codes. Also is this map yours?
     
  4. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,894
    Resources:
    28
    Icons:
    1
    Tools:
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    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    Created by D.V. ; Uploaded by: Insane Co
    Type:Campaign

    Please explain?
     
  5. Icedrake

    Icedrake

    Joined:
    Aug 21, 2010
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    Resources:
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    Lol, did you read the last part of the description? Author explains the username problem:
     
  6. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,894
    Resources:
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    Icons:
    1
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    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    Lol, did you know that I posted that month ago, he probably changed map description?
     
  7. XenoStalker

    XenoStalker

    Joined:
    Dec 17, 2008
    Messages:
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    Review
    Description
    Verdict
    Description (Click)
    The map is simple, and the description is simple and present: it passes, as 'simple' as that.
    [​IMG]
    Gameplay
    Verdict
    Gameplay (Click)
    This is just a map with a bunch of creeps thrown in randomly: the heroes are not very original and the gameplay is bland/familiar (familiar as in, you combat melee creeps in the normal melee games, how is this any different – it isn't meant to be a melee map though, in its defense). However, the map lacks shops, hero risk vs reward (limited spell selection – they are just normal spells renamed with a different, 'fancified' description). This map fails to deliver.
    [​IMG]
    Terrain
    Verdict
    Terrain (Click)
    The terrain consists mostly of 1-tile-themed "regions" that are crowded by masses upon masses of one doodad (or two), and the overall map is very bland in terms of visuals. The terrain could definitely use some improvement and the overall setup isn't that pretty. Row upon row of creep-filled lanes is not a good execution of terrain mechanics.
    [​IMG]
    Interface
    Verdict
    Interface (Click)
    The map begins, you select your hero, and you have to manually pan to the starting region (annoying in any map). The map is not protected, and the location leaks were properly handled. There were some player groups that could have been destroyed but they aren't that large of a concern. Some of the hero attacks had delay before sounds, and one hero threw houses for an attack – where the house animation stayed for a few seconds before being removed. The map is generally unappealing to the eye.
    [​IMG]
    Replayability
    Verdict
    Replayability (Click)
    With all of the other elements of this game not meeting any real standards, the replayability lacks to an intense degree.
    [​IMG]
    [​IMG] [​IMG]
     
    Last edited: Dec 23, 2010