🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Well i made the model for a friend, he said other people may be interested, so i put it up here Both the body and portrait must be imported into the game.
lovely, but did you take the effort of actually aditing a paladin skin to have the axe unwrap on it so you can actually do something cool with it witout having to import two skins?
Not yet Erwt, because im only using Oinkerwinkles Vertex Modifier, i dont know how to get models from different Geosets to appear on the same UV Mapping.
Oh yeah he's right. I did test in game and no skins need to be imported. I guess Erwt was talking about if you wanted to edit the skin, the axe and body are on different files
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