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Well i made the model for a friend, he said other people may be interested, so i put it up here Both the body and portrait must be imported into the game.
lovely, but did you take the effort of actually aditing a paladin skin to have the axe unwrap on it so you can actually do something cool with it witout having to import two skins?
Not yet Erwt, because im only using Oinkerwinkles Vertex Modifier, i dont know how to get models from different Geosets to appear on the same UV Mapping.
Oh yeah he's right. I did test in game and no skins need to be imported. I guess Erwt was talking about if you wanted to edit the skin, the axe and body are on different files
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