- Joined
- Mar 10, 2021
- Messages
- 15
Hello! I'm currently making a(nother) test map laying the groundwork for my upcoming campaign. Basically, I'm putting everything in without regard to what should be where and when. I'm stuck at this quest when the heroes have to build a base camp.
I realize there's many problems with this quest, both with the triggers and the custom objects, so I'll post the triggers part in the sub-forum.
Breaking down the quest:
First, the melee heroes go chop some wood to gather base materials. Works good.
Second, one of the "advanced" hero (as in modern/futurist, basically a marine) gets a "mark base camp site" summon ability via triggers. Works fine, although not the way I would have liked: I had to make it a circle of power instead of a shadow building of the camp (I did not find any way to do it).
Third, once every melee has enough lumber, all the heroes get a repair ability and the "base camp site" changes to the actual base camp for the heroes to work on. Doesn't work so good.
So, the thing that technically works, is having the camp unit already on the map, hidden at initialization, and replace the camp mark and downed to 1 hp once the lumber is completed, and the heroes can repair the (burning) camp (the camp gets repaired, but the heroes just stand there without moving). Quest can mark as completed.
The thing I want to work, is the camp get build the "normal way", with heroes actually working on it, with resources being used. I triggered a dummy unit to build the camp, but the heroes don't "repair" it. They just stand next to the building site, repair on autocast and the camp don't get built.
I realize there's many problems with this quest, both with the triggers and the custom objects, so I'll post the triggers part in the sub-forum.
Breaking down the quest:
First, the melee heroes go chop some wood to gather base materials. Works good.
Second, one of the "advanced" hero (as in modern/futurist, basically a marine) gets a "mark base camp site" summon ability via triggers. Works fine, although not the way I would have liked: I had to make it a circle of power instead of a shadow building of the camp (I did not find any way to do it).
Third, once every melee has enough lumber, all the heroes get a repair ability and the "base camp site" changes to the actual base camp for the heroes to work on. Doesn't work so good.
So, the thing that technically works, is having the camp unit already on the map, hidden at initialization, and replace the camp mark and downed to 1 hp once the lumber is completed, and the heroes can repair the (burning) camp (the camp gets repaired, but the heroes just stand there without moving). Quest can mark as completed.
The thing I want to work, is the camp get build the "normal way", with heroes actually working on it, with resources being used. I triggered a dummy unit to build the camp, but the heroes don't "repair" it. They just stand next to the building site, repair on autocast and the camp don't get built.