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event:unit has died
condition:unit tipe of diyng unit equal to hero
owner of unit equal to aly of player 1
action:revive diyng hero at center of (any region)
For the creeps:
event:-every 15 sec of the game
actionick every unit in region(x) and do actions:
-if:-number of picked units equal to zero
-than:-create 1 Y unit at center of X
-create 1 z unit at center of X
This trigger is for maps like hero defence (dota, Gota, Smota, or whatever)
or you can do the same trigger that you did for the heroes
but change conditions
what your map name mines named "G.O.T.A.S" (trying hard getting away from dota, if you see anything that look simular to dota please tell me, i not into dota that much) its a hero defence map (i will be glade to search for bugs and to try to feedback)
Unit dies, your condition, wait 15 seconds, set temppoint (Position of triggering unit), create 1 unit-type of triggering unit at temppoint for owner of triggering unit, call RemoveLocation(udg_temppoint)
Unit dies, your condition, wait 15 seconds, set temppoint (Position of triggering unit), create 1 unit-type of triggering unit at temppoint for owner of triggering unit, call RemoveLocation(udg_temppoint)
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