• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Hero Experience Gained

Status
Not open for further replies.
Level 3
Joined
Nov 3, 2004
Messages
43
An easy question.
I thought this would be the simplest thing to change.
How do you change the amount of EXP you get from a unit?.. if you can...

~Thanks
 
Level 3
Joined
Nov 3, 2004
Messages
43
donut3.5 said:
It's in the object editor...
Stats I believe - Experience given base, then dice... and whatnot. Look for it.
--donut3.5--

Sorry man, Not there (or couldnt find it anyway)
 
Level 3
Joined
Nov 3, 2004
Messages
43
far too much triggering for my liking, i want to only use triggers when necessary. Besides, im sure it can be done.
 
Level 7
Joined
Oct 6, 2006
Messages
293
Its there

I almost finished an RPG map awhile back and found that the exp is the Point Value on the unit in objects. Change that and it should change how much exp you get from it. Also you can change the % of exp you get from certain level monsters by clicking advanced tab on main program and going to gameplay constants.
 
Level 3
Joined
Nov 3, 2004
Messages
43
Re: Its there

sk8er754 said:
I almost finished an RPG map awhile back and found that the exp is the Point Value on the unit in objects. Change that and it should change how much exp you get from it. Also you can change the % of exp you get from certain level monsters by clicking advanced tab on main program and going to gameplay constants.

Didnt work:
as a test, i change the point value of a rifleman to... 4 million or so. and had a hero fight it.

I killed it but still got the same exp from it.
 
Level 7
Joined
Oct 6, 2006
Messages
293
dang

Hey sorry it didnt work for you, I Did make that map about a year ago lol hmmm, I guess would go into gameplay constants and change that. I know you can change that around to fix the % of exp you get depending on hero's level and monsters level or something pretty close like that.
 
Level 2
Joined
Feb 14, 2006
Messages
16
Its in the Gameplay Constants. There is a mob exp table and it multiplied by the lvl of the mob. I honestly dont fully understand how it works but I was able to change the exp given for killing a mob. Killing a lvl 1 mob gave me 2 exp, lvl 2 gave 4, lvl 3 gave 6... and so on. There should be a way to set a specific mob to give a desired amount of exp but unfortunately I dont know how to do that and if anyone finds out... please let me know too. I wish there was a detailed faq on the Editor and Gameplay Constants so I knew what everything did. Good luck and let me know if you need further information.

Dethlor
 
Level 4
Joined
Jan 23, 2005
Messages
65
pick every player in (all players) and do:
make (picked player) heroes gain (100%) experience from future skills

as said only for kills


if u want to set how much u get, then do the following:

1.) set point value of units to number of experience
2.) take the trigger from top but change 100% to 0%
3.) a new trigger
a unit dies
condition:
owner of dying unit is an enemy of owner of killing unit equal to true
action:
add point-value of dying unit to killing unit

it's quite easy... good luck...
 
Status
Not open for further replies.
Top