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Both is possible... for first go to advanced->gameplay contains->search for hero XP(edit it)-> tick the "use custom.... Second you have to make a trigger
Gold gain
Events
Unit - A unit Gains a level
Conditions
(Level of (Leveling Hero)) Equal to 5
Actions
Player - Add 1000 to (Triggering player) Current gold
Try this out.
EDIT
i didnt see you want to reduce gold... i have no idea how.
cheers, this is mostly what i needed, what i will do is when a hero reaches a level, chnage the experience rate. Im not to sure for reducing bounty though.
Thanks again
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