Oh, OK I saw that the base damage entries were at "0" so I didn't fiddle with them. Thanks.
EDIT: Few more questions.
1) When I start my game, I want every race to be locked to Human, and none of the colors be able to be changed. How can I do this?
2) When I use Dark Ritual on the Lich Hero (Move which sacrifices one
undead unit and gives the hero more mana) how can I remove the undead restriction? Because there are no other undead units on my map, it's useless.
3) When I have my trigger for displaying bounty gained text when a unit is killed, it is displayed for the player and all his/her allies. How can I fix this? I want it to display ONLY for the killing user and not the allies of the killing user. This is what my trigger looks like.
-
Footman Bounty
-
Events
-
Conditions
-
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
-
(Unit-type of (Triggering unit)) Equal to Footman
-
Actions
-
Player - Add 6 to (Owner of (Killing unit)) Current gold
-
Floating Text - Create floating text that reads +6 above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 0.00%), and 25.00% transparency
-
Floating Text - Hide (Last created floating text) for (All enemies of (Owner of (Killing unit)))
-
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
-
Floating Text - Change (Last created floating text): Disable permanence
-
Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
-
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
4) When using this trigger, I want to add 125 to both players' gold count. (There are 4 teams of 2) When one of the allied teams kills an enemy hero, I want to add 125 gold to each player and display some text on each of their screens. I want the text to say '*playername* has killed an enemy hero! You both are awarded with 125 gold.' I'm almost there, I just need to tweak it a little more. (Like displaying the actual player name that killed the hero, not just 'your team') How can I do this?
-
Hero Bounty
-
Events
-
Conditions
-
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
-
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Revivable Hero))
-
Actions
-
Player - Add 125 to (Owner of (Killing unit)) Current gold
-
Player Group - Pick every player in (All allies of (Owner of (Killing unit))) and do (Player - Add 125 to (Picked player) Current gold)
-
Game - Display to (All allies of (Owner of (Killing unit))) the text: Your team killed an...
-
Floating Text - Create floating text that reads +250 above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 0.00%), and 25.00% transparency
-
Floating Text - Hide (Last created floating text) for (All enemies of (Owner of (Killing unit)))
-
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
-
Floating Text - Change (Last created floating text): Disable permanence
-
Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
-
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds