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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hero Defense AZ V1u

Submitted by AlastorCrisisAZ
This bundle is marked as approved. It works and satisfies the submission rules.
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General:

Hero Defense AZ is a hero defense scenario modeled after some of our favorite maps. It brings together concepts we observed in maps like Naruto Castle Defense and Hero Defense VN. As we made Hero Defense AZ we focused on making a customizable, dynamic experience to fit the needs of as many players as possible. We implemented this through several user-defined and/or auto-adjusting settings to fit any number of players. We also aimed to create a set of heroes with many different play-styles, including mass-destruction, crowd-control, summon, support, and everything in between. With over 100 items to choose from you'll have tons of builds to try for each hero to find which one works best for you. Enjoy!


Author's Notes:

This map was created on Mac OS X (in the land of PPC) with Blizzard's Warcraft III World Editor. It was tested only on Mac OS X, but downloaders say it works everywhere now. This map is not fully protected, but it is optimized. You can download the latest version in its non-optimized form here. If you modify the map in any way and distribute it, please give us credit, and make sure players can clearly see that it was edited from the original and is not an official version.

We always appreciate feedback, suggestions, and criticism.


Guides:

We've put a little effort into few guides. The hero guide is the only that is even remotely presentable so far. If people show an interest we'll add/improve more guides.



[​IMG]
Heroes:
  • More than 60 custom heroes
  • Each hero has 3 custom abilities (level 1-10) and 1 ultimate custom ability (level 1-5)
  • Max hero level is 200, so you'll (probably) never hit the ceiling
  • Over 100 custom items to customize your hero
  • Tons of crafting recipes
  • Computer-player support
Enemies & Difficulty:
  • 4 different enemy armies to choose from (Fel Horde, Scourge, Bandits, Ancients)
  • 25 fierce waves
  • 5 powerful bosses
  • 9 optional side-bosses
  • Auto-adjusting handicap to accommodate a variable number of players
  • 4 levels of optional increased difficulty (Normal, Hard, Very Hard, Ultimate)
  • An optional solo-only difficulty, called Nerfed
  • 5 wave frequency options
Modes:
  • Normal mode for a regular game
  • Free Play mode, which lets you decide when each wave is sent
  • Challenge mode for a hardcore game where you're out after just one death
  • Legendary mode, where you start at level 100 and enemies are more powerful too
  • Rush mode for massive carnage with waves arriving constantly
  • Territory mode for a new experience
Hidden Stuff:
  • 4 hidden hero passwords awarded at the end of the game if certain conditions are met
  • 10 hidden legendary items acquired under particular conditions while holding a specific item
  • 2 secret shops which can be found through exploration and/or completion of certain requirements
  • 5 Easter-egg-like events


[​IMG]
Many of these screenshots were taken from old versions. Some were taken in a cinematic variation of the map. There's a lot more to see, so we will add more screenshots every once in a while. If you have a cool screenshot of Hero Defense AZ, send us a link!

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Version 1
Added:
  • Everything!
Version 1a
Changed:
  • A few hero stats
  • Description text and some in-game messages
  • All item tooltips now show stat changes (in yellow)
Version 1b
Added:
  • A new secret item
  • A new hired unit in the Arcane Vault
  • 3 "Easter egg"-like events
Changed:
  • Balance, balance, and more balance
  • PB energy increases more slowly
  • Photon Blast: Pilla has more range
  • Photon Blast: Estlla now deals damage equal to 20% of mana drained
  • Adjusted end-of-wave bonuses
  • Shops now use the Q-W-E-R, A-S-D-F, Z-X-C-V hotkeys for selling items
Removed:
  • The Castle's Arcane Surge ability (was supposed to be part of a feature that was never implemented)
Fixed:
  • A bug that caused item duplication
  • Foresight no longer tries to display waves after 25
  • The wave timer no longer stays after 25
  • MAGs no longer clash with the Tome of Midnight
  • A problem which caused the hero to become trapped after teleporting to a certain node
Version 1c
Changed:
  • Greatly improved the Temptress and Ranger
  • Improved the Zombie, Treant Sage, Energy, and Queen Spider
  • Balanced various things
  • Some minor stuff here and there
Fixed:
  • Several heroes now have the correct sound
Version 1d
Added:
  • A new hero, the Blight Fiend
  • 5 more Secret Legendary items
  • A new command, which allows players to choose which hero each bot will be
Changed:
  • Improved the Ghost King
  • Side-bosses are weaker
  • Balanced various things
  • Reduced the filesize of the map with Vexorian's optimizer
  • Photo Blast: Pilla will halve the HP of bosses, rather than reducing their HP to 1, as it does with regular enemies
Removed:
  • Pandaren Battlemaster (wasn't very original; replaced by Blight Fiend)
Fixed:
  • Some green icons
  • An unlikely bug where computer players could potentially be the same hero
Version 1e
Added:
  • A new game option, Enemy Army Selection
  • A new enemy army, the Scourge
  • Blade of Midnight
Changed:
  • Various balancing issues
Version 1f
Added:
  • A new enemy army, Bandits
  • A "Random" option for the enemy army selection
Version 1g
Added:
  • A new enemy army, Ancients
Changed:
  • Various balance issues
  • Various aesthetics
Version 1h
Changed:
  • Improved the Worgen
  • Improved trigger efficiency slightly
  • Various balance issues
Version 1i
Changed:
  • Fixed an error in the triggers (thanks, Kobas!)
Version 1j
Added:
  • A new item, Chaos Essence, which is sold by the Keeper of Essence
  • A new item, Brilliance, which is sold by Lord Alastor's Wares
  • A new item, Darkness, which is sold by TehCrisis
  • A new hired unit, Spirit of Construction, which is sold by the Mercenary
  • A new hired unit, Spirit of Sky, which is sold by the Mercenary
Changed:
  • Low level crafting recipes now have the icon of the crafted item instead of a scroll
  • Essence items now have active abilities
  • Item tooltips are now more colorful
  • Improved the clarity of some item tooltips
  • Minor stuff here and there
  • Decreases the HP of the Sight Ward
  • The repair time of various buildings
Fixed:
  • Nothing to do with the elusive loading error
Version 1k
Added:
  • A new secret shop (Hint: it spawns at a random location when certain conditions are met, and a message will appear to all players at that time)
  • Added 4 new items to the second secret shop
Version 1l
Changed:
  • Fixed some bugs with the new shop and item additions introduced in Version 1k
Version 1m
Added:
  • Added a new Seal item (like those sold by the Arcane Vault) to the secret shop that was introduced in Version 1k
Changed:
  • Fine-tuned and added lore to the items introduced in Version 1k
  • Improved event trigger safety and glitch-prevention slightly
Version 1n
Changed:
  • Reduced the enemy handicap in legendary mode
Fixed:
  • Various trigger inefficiencies
  • More bugs from Version 1k
Version 1o
Fixed:
  • Something that apparently caused a loading error (thanks, cold_moon!)
Version 1p
Removed:
  • Removed the cause of the error mentioned in the Version 1o change log, because simply remaking it didn't fix the problem
Version 1q
Added:
  • A new game mode, Territory, in which players can capture flags on the map to get bonus gold income
  • The Firelord; this unit causes crashes for some users if selected; DO NOT click on this unit if you have experienced crashes in the past
Changed:
  • Balance
Fixed:
  • The buy hotkeys for items in the Keeper of Essence shop
Version 1r
Changed:
  • In Territory mode respawn time is affected by the number of flags your team controls
  • In Territory mode the chance for enemies to drop Arcane Seals is increased by the number of flags your team controls
Fixed:
  • Various issues from the last update
Version 1s
Added:
  • Some new items to one of the secret shops
Changed:
  • In Territory mode flags affect a few more game aspects
  • Various aesthetics
  • Some minor balance issues
  • The requirements for unlocking password heroes
Fixed:
  • A few tooltips
  • More problems with Territory mode
Version 1t
Added:
  • 4 new items to a secret shop
Changed:
  • Various aesthetics
  • A few balance issues
  • Improved several trigger-enhanced abilities
Fixed:
  • An issue with the Swordmaster's Crimson Swallow ability and the Centaur's Charge ability which caused the caster to become stuck (reported by CafeSaiGon)
Version 1u
Changed:
  • Some stuff (can't remember XD)
Fixed:
  • Whatever I said I'd fix
Version 1u
Added:
  • Some new items to the Apothecary
Changed:
  • Various aesthetics
  • A few balance issues
  • Improved several trigger-enhanced abilities
  • Remade the Demon Hunter's Demon Boost ability
  • Remade the Colossus' Rage Quit ability


[​IMG]
See the Credits quest in-game for slightly more information.

Development:
  • Teh Crisis
  • Lord Alastor
Models and Icons:
  • Sellenisko
  • expresso
  • sPy
  • Cavman and Mr Goblin
  • CRAZYRUSSIAN
  • Tranquil
  • Suselishe
  • Trarrasque
  • WILLTHEALMIGHTY
  • zeshuri
  • dickxunder
  • HappyTauren
  • Lordan12
  • Ampharos_222
  • Fel Orc Crossbowman
  • Misha
  • Mainy
  • Dionesisst
  • Elenai
  • Dan van Ohllus
  • soulreaver6
  • jetfanginferno
Special Thanks:
  • cold_moon


Anyway, you might've figured out that this project pretty much died. Of course, if you really want the REAL latest version (not optimized, not protected) click here. Development was cut short when we were partially done with the gold version, so we called this one Gold Prototype 1.


Keywords:
Hero, Defense, AZ, Castle, Leeroy, Jenkins, Heroes, Secret, Hidden, Defend, Fun, Custom, Open, Optimized
Contents

Hero Defense AZ V1u (Map)

Reviews
Moderator
[img]Orcnet [19:21, 2012/Nov/08] "Approved"
  1. arrug

    arrug

    Joined:
    Dec 3, 2012
    Messages:
    6
    Resources:
    0
    Resources:
    0
    For me it started working just after resaving it with worldeditor, but it doesn't work anymore so i guess i did something else. It's kinda weird in my opinion, that it started working so easily the first time i did it. At the moment i'm kinda puzzled, and i'm looking for a way to start it again...

    Great map though!
     
  2. Forsaken

    Forsaken

    Joined:
    Apr 5, 2012
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    Very Good :) 5/5
     
  3. Cravenkiss

    Cravenkiss

    Joined:
    Dec 7, 2012
    Messages:
    4
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    tried it with my friend and it crashed for both of us :/
     
  4. SckZ

    SckZ

    Joined:
    May 17, 2011
    Messages:
    106
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    0
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    Same here even with the new versions. Still crashing at the end of the loading screen.

    Btw I tried to save your map with my NewGen WE but when I try to do so it finds errors in your triggers and it gets forever stuck on the error found message.
     
  5. AlastorCrisisAZ

    AlastorCrisisAZ

    Joined:
    May 22, 2012
    Messages:
    21
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The regular editor doesn't give me errors. Maybe the problem is in one of those things blizzard's editor doesn't show.
    It could just be that the optimizer did something to the triggers, though.
     
  6. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,894
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    Map crushed because of error in your script.

    Code (vJASS):
    /* This function below is broken */
    function MaDrizzle takes nothing returns nothing
        local unit u = GetEnumUnit()
        call KillUnit(u)
        set u = null
    endfunction

    /* Working one */
    function MaDrizzle takes nothing returns boolean
        call KillUnit(GetEnumUnit())
        return false
    endfunction

    You register condition, you must return value to make it work.
     
  7. AlastorCrisisAZ

    AlastorCrisisAZ

    Joined:
    May 22, 2012
    Messages:
    21
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Thanks Kobas! I'll upload the change today!
     
  8. -Kobas-

    -Kobas-

    Joined:
    Jan 17, 2010
    Messages:
    5,894
    Resources:
    28
    Icons:
    1
    Tools:
    2
    Maps:
    10
    Spells:
    4
    Template:
    5
    Tutorials:
    6
    Resources:
    28
    Hmmm, it seams problem is still there, imports, script everything seams fine, dunno what caused crush :sad:
    Will test again after update.
     
  9. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
    Messages:
    935
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Review

    I am currently testing in single player, review coming soon.

    Edit 1: Apparently when starting single player, it does a fatal error at the near-end of the loading screen...

    Edit 2: Author please help and contact me, this map can't be tested by adding computers either.
     
  10. AlastorCrisisAZ

    AlastorCrisisAZ

    Joined:
    May 22, 2012
    Messages:
    21
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The bad news is: if it does not work for you on single-player, it shouldn't work on multi-player either.
    The good news is: we're working on it.

    Sorry for the inconvenience. Any information you/anyone have/has about the crashes is always appreciated. I'd like to be done with these problems soon...
     
  11. XxBlackAceZ

    XxBlackAceZ

    Joined:
    Dec 24, 2012
    Messages:
    1
    Resources:
    0
    Resources:
    0
    lol u keep updating the map,but when i created the map and wanted to play with others,the map loaded till almost finish and warcraft 3 stop working.If we cannot even play this map what the point of u updating it?Pls fix this bug ...
     
  12. AlastorCrisisAZ

    AlastorCrisisAZ

    Joined:
    May 22, 2012
    Messages:
    21
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'm very sorry that the map doesn't work for you. So far no one has been able to figure out what the problem is.

    The updates are for the people who are able to play it.
     
  13. Vaarj

    Vaarj

    Joined:
    Jan 16, 2008
    Messages:
    30
    Resources:
    0
    Resources:
    0
    I think i can confirm that the error lies in something you did between the 1a and 1b version, i just downloaded versions a-d from another site and all of the versions except 1a crashes in the loading screen and gives the exact same error.

    In this thread http://www.hiveworkshop.com/forums/world-editor-help-zone-98/testing-map-207570/ it is mentioned that the mapper changed something in the object editor and got this same exact error.

    I'm no mapper and have no clue what exactly what to look for but i hope this can help some atleast.
     
  14. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
    Messages:
    935
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Best way is still to recap what exactly was changed in every trigger since v1.a, any new system or new ideas that was implement that wasn't very clear to the programmer may be the issue here..
     
  15. Survival co-op fan

    Survival co-op fan

    Joined:
    Dec 29, 2012
    Messages:
    51
    Resources:
    0
    Resources:
    0
    "IF THE MAP CRASHES WHILE LOADING, PLEASE POST ANY INFORMATION ABOUT THE CIRCUMSTANCES BELOW."

    I have crashes when im host. The wc3 just close with an error :O
    Windows 7, Garena
     
  16. CafeSaiGon

    CafeSaiGon

    Joined:
    Oct 2, 2011
    Messages:
    57
    Resources:
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    I'm play in LAN....Crash when load map....

    Windown 7, war 3 version 1.24e
     
  17. AlastorCrisisAZ

    AlastorCrisisAZ

    Joined:
    May 22, 2012
    Messages:
    21
    Resources:
    1
    Maps:
    1
    Resources:
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    Hm. Why not version 1.26a (a.k.a. version 1.26.0.6401)?
     
  18. cold_moon

    cold_moon

    Joined:
    Jun 8, 2012
    Messages:
    8
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    I debug and found error in your map:
    war3map.j --> line:600 --> set u=CreateUnit(p,'N03D',4231.9,13815.2,270.)
    If i remove this line i can load without error.

    I use Win7 and War3 version 1.24e.
     
  19. AlastorCrisisAZ

    AlastorCrisisAZ

    Joined:
    May 22, 2012
    Messages:
    21
    Resources:
    1
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    Resources:
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    Later today I will remake that unit with a different ID. Hopefully that will work.

    Thanks for taking the time to find the source of an error.

    EDIT: I uploaded the possible fix as version 1o.
     
    Last edited: Jan 9, 2013
  20. cold_moon

    cold_moon

    Joined:
    Jun 8, 2012
    Messages:
    8
    Resources:
    0
    Resources:
    0
    Hey hey i think you shouldn't release new update without testing error.
    New update still crash when load with same error at same line 600: set u=CreateUnit(p,'N053',4227.3,13827.6,270.)

    I don't know anything about create map :D but i suspect about your N053 unit. Another little suspect is location of create unit (Just very little suspect :D). Ah, still have another suspect: maybe optimize tools accidentally cause this error !! I will try go deep into some execute assembly region |i noob about it so maybe it just speech :)|.

    BTW, can you send me non-optimize version, i will check my 3rd suspect.
    For sure, will be better if you make a testing version without unit caused error for who can't play this map test.

    Last suggestions: Let's me test map before release it.
     
    Last edited: Jan 9, 2013