- Joined
- May 22, 2012
- Messages
- 22
Introduction
Hello, we are Lord Alastor and Teh Crisis, and we are new here on Hive. This is our first map. The main features of the map are complete, but we need a lot of feedback to get everything just right.
Project Info
Map Name: Hero Defense AZ
Stage: Beta
Type: Hero Defense
Players: 1-10
Teams: Humans vs Computer
Objective: Defend the castle from waves of enemies
Features: About 50 custom heroes; lots of crafted items; 30 waves of enemies; 5 bosses; 9 side bosses; automatic handicap adjustment for the number of players; 5 difficulties; and several extra game modes
Development & Future Additions
This map was made from scratch aside from imported music, models, icons, and textures. Some triggers were originally in GUI, but they are all JASS now. Although this map was made from scratch, many of the features were modeled after other maps we enjoy. These inspirational maps are listed in the Credits quest.
We have several more items and a few more heroes planned. At some point a few side quests may be added. Suggestions for new features will be appreciated.
About Credits
We used quite a few custom resources in the map; if we accidentally didn't give you credit for your resource, we are deeply sorry. Just post here, send us a message, or email us so we can fix it right away.
Screenshots
Changlogs
If it is requested, we could make and upload a low-memory version (without music, loading screen, minimap preview, and some other stuff).
We are taking a break over the summer and are hoping to have a lot of great feedback when we get back.
Hello, we are Lord Alastor and Teh Crisis, and we are new here on Hive. This is our first map. The main features of the map are complete, but we need a lot of feedback to get everything just right.
Project Info
Map Name: Hero Defense AZ
Stage: Beta
Type: Hero Defense
Players: 1-10
Teams: Humans vs Computer
Objective: Defend the castle from waves of enemies
Features: About 50 custom heroes; lots of crafted items; 30 waves of enemies; 5 bosses; 9 side bosses; automatic handicap adjustment for the number of players; 5 difficulties; and several extra game modes
Development & Future Additions
This map was made from scratch aside from imported music, models, icons, and textures. Some triggers were originally in GUI, but they are all JASS now. Although this map was made from scratch, many of the features were modeled after other maps we enjoy. These inspirational maps are listed in the Credits quest.
We have several more items and a few more heroes planned. At some point a few side quests may be added. Suggestions for new features will be appreciated.
About Credits
We used quite a few custom resources in the map; if we accidentally didn't give you credit for your resource, we are deeply sorry. Just post here, send us a message, or email us so we can fix it right away.
Screenshots
Look at this low quality picture while you wait for the game to load!
About 50 unique custom heroes to choose from! Plus super-easy double-click hero selection!
Defend the castle from the invaders!
Thirty waves of enemies plus five bosses!
Tons of crafted items give more customization to your hero!
Nine optional side bosses!
Changlogs
If it is requested, we could make and upload a low-memory version (without music, loading screen, minimap preview, and some other stuff).
Fixed more trigger leaks
Fixed a ton of trigger leaks
Fixed some minor bugs
Restored the credits and some other quest descriptions which were apparently cut off by the world editor
Fixed some minor bugs
Restored the credits and some other quest descriptions which were apparently cut off by the world editor
We are taking a break over the summer and are hoping to have a lot of great feedback when we get back.
Attachments
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