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For each (Integer A) from 1 to 12, do (Actions)

Loop - Actions


Dialog - Show Dialog for (Player((Integer A)))
For each (Integer A) from 1 to 12, do (Actions)

Loop - Actions


Dialog - Show Dialog for Player 1 (Red)
For each (Integer A) from 1 to 12, do (Actions)

Loop - Actions
Dialog - Show Dialog for Player 1 (Red)
Sorry, but I doesn't know what to do. I need a "guide" or something like that.
Initialization

Events


Time - Elapsed game time is 0.50 seconds

Conditions

Actions


Player Group - Add Player 1 (Red) to Show_Group


Player Group - Add Player 2 (Blue) to Show_Group


Player Group - Add Player 3 (Teal) to Show_Group
Show Dialog

Events


Time - Elapsed game time is 1.00 seconds

Conditions

Actions


Dialog - Change the title of Dialog to Pick one hero :


Dialog - Create a dialog button for Dialog labelled Blademaster


Set Blademaster = (Last created dialog Button)


Dialog - Create a dialog button for Dialog labelled Kael


Set Kael = (Last created dialog Button)


Dialog - Create a dialog button for Dialog labelled Mountain King


Set Mountain_King = (Last created dialog Button)


Player Group - Pick every player in Show_Group and do (Actions)



Loop - Actions




Dialog - Show Dialog for (Picked player)
Picking Hero

Events


Dialog - A dialog button is clicked for Dialog

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to Blademaster



Then - Actions




Unit - Create 1 Blademaster for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to Kael



Then - Actions




Unit - Create 1 Blood Mage for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees



Else - Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Clicked dialog button) Equal to Mountain_King



Then - Actions




Unit - Create 1 Mountain King for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees



Else - Actions


Dialog - Clear Dialog


Dialog - Hide Dialog for (Triggering player)
Does this also work, if red picks a hero first and then the dialog doesn't disappear for player blue and teal?
Just asking![]()
the dialog shows up when map begins and you chose a hero the dialog will disappear (ONLY FOR YOU, THIS WILL NOT AFFECT ANY PLAYER)That's because you Dialog is not MPI (Multi-player Instanceablity)
That's because you Dialog is not MPI (Multi-player Instanceablity)
So.... Is there any "pro" on THW that can help to do that?![]()

I did and it is awesome!dude ... just use my system, test it on multiplayer then ask me if it is not working ...![]()
I did and it is awesome!
But, as I have written before: If red, blue or teal picks a hero first the others get a dialog where the dialog is "cleared", i mean the dialog doesn't have any buttons. If you understood that![]()
ill come with a new version 
