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Hero arena problem with disappearing hero.

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Level 2
Joined
Oct 26, 2008
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Okay, so I made my hero arena map, Angel Arena style, while I followed this guide:

World-Editor Tutorials Site

Now, all of this works great, but when I get into the game, at the palce you choose hero, you cant see the one you are choosing. In this case I have the Firelord. In the editor, you can see him, in the game, he is not there, but the trigger still works. Does anyone know how to get him visible in game?

To see the problem, download the map below, you should notice that in the world editor, you can see Firelord, but in the game, you cant:

WoA v. 0.30.w3x

If anyone can fix and send back to me, I will be happy, or just send the solution in this post!

-Orakk
 
Level 2
Joined
May 1, 2007
Messages
17
here u go

The firelord is still not to be seen ingame?

I think its related to him being Neutral passive and a hero...

Fixed it now, not sure its the best way to do it though.
 

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Level 3
Joined
Apr 30, 2008
Messages
40
there u go i have made a few changes
by the way i am also making a map like yours but more complete
the reason was because of the "melee initialization" trigger this is what is was:
  • Events
    • Map initialization
  • Actions
    • Melee Game - Use melee time of day (for all players)
    • Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    • Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    • Melee Game - Remove creeps and critters from used start locations (for all players)
    • Melee Game - Run melee AI scripts (for computer players)
    • -------- Changing Hero Owner --------
    • Unit - Change ownership of Firelord 0060 <gen> to Neutral Passive and Change color
Now it is this
  • Events
    • Map initialization
  • Actions
    • Melee Game - Use melee time of day (for all players)
    • Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    • Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    • Melee Game - Run melee AI scripts (for computer players)
    • For each (Integer A) from 1 to 12, do (Actions)
      • Loop - Actions
        • Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Visibility across Every one sees <gen>
you didn't need the change hero owner you just double click on them then set player to what player it needs to be

here is the map
 

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  • WoA v. 0.30.w3x
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