I want to make an ability with many levels for my builder/hero, that modifies "Food produced" for hero, or any other way, that modifies "Food avilable" for owner of that hero.
I thought that I could modify "Strenght" (this builder is hero, only to get experience and allow player to choose an abilities/buffs for it, it is not for attacking, just as support unit) as "Army limit", create an ability, that gives strenght each level, but stumbled upon a problem to modify unit's "Food produced"...
Use dummy units with different "Food produced" values, and when hero learns a skill, it "switches" those units... Kind'a dumb, cause - cant set dunamical values of it...
Maybe anyone here can suggest any method to solve this?
I thought that I could modify "Strenght" (this builder is hero, only to get experience and allow player to choose an abilities/buffs for it, it is not for attacking, just as support unit) as "Army limit", create an ability, that gives strenght each level, but stumbled upon a problem to modify unit's "Food produced"...
Use dummy units with different "Food produced" values, and when hero learns a skill, it "switches" those units... Kind'a dumb, cause - cant set dunamical values of it...
Maybe anyone here can suggest any method to solve this?