Help me to receive a reflection angle for a leaving unit.
this trigger is poorly mapped (with another language)
- so unit simply flying into a wall
I was going to make the game like: arkanoid for two player
below map itself :
this trigger is poorly mapped (with another language)
-
setAngle
- Events
- Unit - A unit leaves Game <gen>
- Conditions
- Actions
- Trigger - Turn off unitmove <gen>
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- real than or equal to 180.00
- Then - Actions
- Set real = (real - 90.00)
- Else - actions
- Set real = (real + 90.00)
- Unit - Move (Leaving unit) instantly to ((Position of (Leaving unit)) offset by -222.00 towards real degrees)
- Trigger - Turn on unitmove <gen>
- so unit simply flying into a wall
I was going to make the game like: arkanoid for two player
below map itself :
Attachments
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