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Help with world editor.

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Sep 2, 2006
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Hey guys.
I have a problem that I would appreciate some help with, and sorry if there are similar problems that have been answered. I've looked and looked but I can't find anything that specifically tailors to my needs.

Is it possible to create a group of units so when they attack a unit from another group, it does double or half or whatever damage. So like a rock, paper, scissors relationship between several "groups" of units, but each group containing like 10-15 individual units.
I've tried messing around with the trigger editor, but for the life of me I can't get it right. It may not even be possible, but any help would be appreciated.
Oh, and how do you switch the names of the attack types? For instance if I didn't want someones attack to be labeled Hero or Chaos. I'm assuming it's in gameplay constants, but I'm not sure which value it actually is.
Thanks for your time whoever takes a look at this. All help appreciated xD
 
Level 13
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Jun 23, 2009
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299
Is it possible to create a group of units so when they attack a unit from another group, it does double or half or whatever damage. So like a rock, paper, scissors relationship between several "groups" of units, but each group containing like 10-15 individual units.
I've tried messing around with the trigger editor, but for the life of me I can't get it right. It may not even be possible, but any help would be appreciated.
A way without triggers + Damage Detection and such?

Ok, you could create some Critical Strike abilities with 100% chance to hit but that can only target some specific unit-types (like, for example, undead units, suicide units and so on; there might be enough unit-types for 4-5 different unit groups), then you have to give that unit-type for each unit of that group.

Oh, and how do you switch the names of the attack types? For instance if I didn't want someones attack to be labeled Hero or Chaos. I'm assuming it's in gameplay constants, but I'm not sure which value it actually is.
Thanks for your time whoever takes a look at this. All help appreciated xD

I don't have WE avaiable right now, but yes, they should be there (or in the other one, "Interface" something, I don't remember =P), along with their descriptions and also with the labels of some unit-types (just in case you use the method I said above :wink:)
 
Level 1
Joined
Sep 2, 2006
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5
Wow, quick reply lol xD. That critical strike idea was a pretty creative one, i'll give you that xD. And it's not necessarily that I don't want triggers, I'm just not sure how to make one for that instance. So unless someone can come up with a way with triggers where I can get infinite amounts of groups, well more like 15 I think I'm looking at, your idea is perfect! xD But yeah man, if you would know how to trigger it let me know, I'm definitly not avoiding them, I just can't figure it out lol. And if I can't do it, i'll just use your crit strike idea xD. The only forseeable problem is just that puts a limit on my groups, so I guess I may need to compress them down a bit, but oh well, it's better than no groups at all xD.
 
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