- Joined
- Jan 14, 2005
- Messages
- 73
So i found an awsome map called Dialog Designer, That allows you to create dialogs in the game actively viewing the changes made its in a language other then english but its not too hard to figure it out.
Anyway Im wondering if anyone knows what to do with the "scripts" it outputs... They look like this
ALL in one
Im not sure hot too implement that into my map, You can also have it output a single line for each Different Part of the created dialog.
If anyone has any ideas or knows what im supposed to do with these to make them show up in game please let me know. Im wondering if the outputted code is for a mod that the mapmaker released But since i cant read whatever language it was done in I cant find out.
Anyway My other question is much simpler, How can I hide Parts of the UserInterface/HUD, I would like to make the portrait Disappear or better yet look like a blank space but still have the rest of the ui there. (so basically where the selected units show up The portrait to the right of them I dont want there to be an ugly hole between the unit selection list and the unit commands I just want to hide the portrait or replace it maybe with black)
EDIT: I found theres a library to use with dialogs created by the dialog http://www.sc2mapster.com/assets/assisted-dialogs/files/4-assisted-dialogs-r110-en-gb-en-us/ . Now I have to ask if anyone knows how to use a library?... Thanks
Thank you .
Anyway Im wondering if anyone knows what to do with the "scripts" it outputs... They look like this
ALL in one
Dialog|UnitStatData|7|220|-7|300|260|0|Assets\Textures\ui_frame_default_protoss.dds|True|True|###|Label|"Strength"|UnitStatData|#None#|0|-1|50|50|512|105|20|0|True|###|Label|Dexterity|UnitStatData|"Strength"|0|0|0|20|512|105|20|0|True|###|Label|Intelligence|UnitStatData|Dexterity|0|0|0|20|512|125|20|0|True|###|Label|StrStat|UnitStatData|"Strength"|0|0|120|0|512|90|20|0|True|###|Label|DexStat|UnitStatData|Dexterity|0|0|120|0|512|90|20|0|True|###|Label|IntStat|UnitStatData|Intelligence|0|0|120|0|512|90|20|0|True|###|Button|StrPointButton|UnitStatData|"Strength"|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|###|Button|DexPointButton|UnitStatData|Dexterity|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|###|Button|IntPointButton|UnitStatData|Intelligence|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|###|Button|LukPointButton|UnitStatData|Luck|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|###|Label|Luck|UnitStatData|Intelligence|0|0|0|20|512|125|20|0|True|###|Label|LuckStat|UnitStatData|Luck|0|0|120|0|512|90|20|0|True|###|Label|CurrentStatPointsLabel|UnitStatData|"Strength"|0|0|0|-20|512|120|20|0|True|###|Label|UnspentStatPoints|UnitStatData|CurrentStatPointsLabel|0|0|120|0|512|90|20|0|True|###|Button|StatDialogMinimize|UnitStatData|CurrentStatPointsLabel|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|###|Label|MinimizeButtonLabel|UnitStatData|StatDialogMinimize|0|0|10|2|512|50|20|0|True|###|Label|STRButtonLabel|UnitStatData|StrPointButton|0|0|6|3|512|50|20|0|True|###|Label|DEXButtonLabel|UnitStatData|DexPointButton|0|0|6|3|512|50|20|0|True|###|Label|INTButtonLabel|UnitStatData|IntPointButton|0|0|6|3|512|50|20|0|True|###|Label|LUKButtonLabel|UnitStatData|LukPointButton|0|0|6|3|512|50|20|0|True|###|Progressbar|EXPBar|UnitStatData|#None#|6|-1|30|23|0|1000|1000|512|241|25|50|True|###|Label|ExperiencePercent|UnitStatData|EXPBar|0|0|70|3|512|125|50|25|True|###|Label|Damage|UnitStatData|ExperiencePercent|5|0|30|-15|512|100|20|0|True|###|Label|ActDamage|UnitStatData|Damage|0|0|85|0|512|200|20|0|True|###|Label|AttackSpeed|UnitStatData|Damage|0|5|0|-17|512|200|20|0|True|###|Label|ActAttackSpeed|UnitStatData|AttackSpeed|0|0|135|0|512|200|20|0|True|###|Progressbar|HPBar|UnitStatData|#None#|4|-1|-60|23|0|1000|1000|512|120|40|50|True|###|Progressbar|MPBar|UnitStatData|#None#|4|-1|60|23|0|1000|1000|512|120|40|50|True|###|Label|HpBarStatus|UnitStatData|HPBar|4|0|0|0|512|80|20|50|True|###|Label|MPBarStatus|UnitStatData|MPBar|4|4|0|0|512|80|20|50|True|###|
Im not sure hot too implement that into my map, You can also have it output a single line for each Different Part of the created dialog.
Dialog|UnitStatData|7|220|-7|300|260|0|Assets\Textures\ui_frame_default_protoss.dds|True|True|
Label|"Strength"|UnitStatData|#None#|0|-1|50|50|512|105|20|0|True|
Label|Dexterity|UnitStatData|"Strength"|0|0|0|20|512|105|20|0|True|
Label|Intelligence|UnitStatData|Dexterity|0|0|0|20|512|125|20|0|True|
Label|StrStat|UnitStatData|"Strength"|0|0|120|0|512|90|20|0|True|
Label|DexStat|UnitStatData|Dexterity|0|0|120|0|512|90|20|0|True|
Label|IntStat|UnitStatData|Intelligence|0|0|120|0|512|90|20|0|True|
Button|StrPointButton|UnitStatData|"Strength"|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|
Button|DexPointButton|UnitStatData|Dexterity|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|
Button|IntPointButton|UnitStatData|Intelligence|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|
Button|LukPointButton|UnitStatData|Luck|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|
Label|Luck|UnitStatData|Intelligence|0|0|0|20|512|125|20|0|True|
Label|LuckStat|UnitStatData|Luck|0|0|120|0|512|90|20|0|True|
Label|CurrentStatPointsLabel|UnitStatData|"Strength"|0|0|0|-20|512|120|20|0|True|
Label|UnspentStatPoints|UnitStatData|CurrentStatPointsLabel|0|0|120|0|512|90|20|0|True|
Button|StatDialogMinimize|UnitStatData|CurrentStatPointsLabel|0|0|-23|-3|512|25|25|2|Assets\Textures\ui_button_generic_normalpressed_protoss.dds|Assets\Textures\ui_button_generic_normaloverpressedover_protoss.dds|False|255,255,255|0|True|True|
Label|MinimizeButtonLabel|UnitStatData|StatDialogMinimize|0|0|10|2|512|50|20|0|True|
Label|STRButtonLabel|UnitStatData|StrPointButton|0|0|6|3|512|50|20|0|True|
Label|DEXButtonLabel|UnitStatData|DexPointButton|0|0|6|3|512|50|20|0|True|
Label|INTButtonLabel|UnitStatData|IntPointButton|0|0|6|3|512|50|20|0|True|
Label|LUKButtonLabel|UnitStatData|LukPointButton|0|0|6|3|512|50|20|0|True|
Progressbar|EXPBar|UnitStatData|#None#|6|-1|30|23|0|1000|1000|512|241|25|50|True|
Label|ExperiencePercent|UnitStatData|EXPBar|0|0|70|3|512|125|50|25|True|
Label|Damage|UnitStatData|ExperiencePercent|5|0|30|-15|512|100|20|0|True|
Label|ActDamage|UnitStatData|Damage|0|0|85|0|512|200|20|0|True|
Label|AttackSpeed|UnitStatData|Damage|0|5|0|-17|512|200|20|0|True|
Label|ActAttackSpeed|UnitStatData|AttackSpeed|0|0|135|0|512|200|20|0|True|
Progressbar|HPBar|UnitStatData|#None#|4|-1|-60|23|0|1000|1000|512|120|40|50|True|
Progressbar|MPBar|UnitStatData|#None#|4|-1|60|23|0|1000|1000|512|120|40|50|True|
Label|HpBarStatus|UnitStatData|HPBar|4|0|0|0|512|80|20|50|True|
Label|MPBarStatus|UnitStatData|MPBar|4|4|0|0|512|80|20|50|True|
If anyone has any ideas or knows what im supposed to do with these to make them show up in game please let me know. Im wondering if the outputted code is for a mod that the mapmaker released But since i cant read whatever language it was done in I cant find out.
Anyway My other question is much simpler, How can I hide Parts of the UserInterface/HUD, I would like to make the portrait Disappear or better yet look like a blank space but still have the rest of the ui there. (so basically where the selected units show up The portrait to the right of them I dont want there to be an ugly hole between the unit selection list and the unit commands I just want to hide the portrait or replace it maybe with black)
EDIT: I found theres a library to use with dialogs created by the dialog http://www.sc2mapster.com/assets/assisted-dialogs/files/4-assisted-dialogs-r110-en-gb-en-us/ . Now I have to ask if anyone knows how to use a library?... Thanks
Thank you .
Last edited: