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Help with some stuff...

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Level 2
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Sep 9, 2004
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6
First of all, im noob inthis justr tryinf learn something, sorry if im abusing of your patient but i need know some things

1- how i make a spell thats like chain lighting but it stun the target for 1 sec too?
2-how i make the trigger that makes creeps spawn and go to the places killing any enemy in the way?
3-help with the salamander druid model =\ , after i dl it it just appear his body , wtf?
4-if i want to make endurance aura become a ''frost aura'' i only need put ''-'' be4 the 5%, 10%, 15% movement speed and attack speed?
5- i want to make a acolyte but he needs be holding a sword how i do it?
i dont know english very well sorry for my poor english. :(
 
Level 8
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Apr 3, 2004
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507
1. You'll have to do this with triggers, using Storm Bolt as the base and making a new caster at the location of the target unit who casts another Storm Bolt at the next unit in the chain, etc. I think Vexorian's spell map may demonstrate a trigger similar to this.

2. Unit - Create Unit Facing Point
Unit - Order Unit to Attack-Move to Point

3. Link to the model you're referring to, please. Check to make sure that you've changed the path for the model and skin to the correct paths as listed with the download.

4. In the main WE window, go to File > Preferences > General and check "Allow negative values". Alternatively, hold down shift as you double-click on the field that you want to be negative. Either of these methods will allow you to make those values negative.

5. You'll need an independent sword model downloaded and imported, and then you can attach it to the "hand, right" of the acolyte using the Special Effect triggers.
 
Level 2
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Sep 9, 2004
Messages
6
Panto said:
1. You'll have to do this with triggers, using Storm Bolt as the base and making a new caster at the location of the target unit who casts another Storm Bolt at the next unit in the chain, etc. I think Vexorian's spell map may demonstrate a trigger similar to this.

2. Unit - Create Unit Facing Point
Unit - Order Unit to Attack-Move to Point

3. Link to the model you're referring to, please. Check to make sure that you've changed the path for the model and skin to the correct paths as listed with the download.

4. In the main WE window, go to File > Preferences > General and check "Allow negative values". Alternatively, hold down shift as you double-click on the field that you want to be negative. Either of these methods will allow you to make those values negative.

5. You'll need an independent sword model downloaded and imported, and then you can attach it to the "hand, right" of the acolyte using the Special Effect triggers.

answers:
1- wtf? i have no idea what u trying to tell me :?:
2-working i think i can make it thx. :?
3-http://www.wc3sear.ch/index.php? p=Models&ID=904&sid=8e8b9815acc6972a35f146479c8db225 :cry:
4-thanks :)
5- working on it, ty :?
 
Level 5
Joined
Sep 21, 2004
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186
Captain Grunt said:
First of all, im noob inthis justr tryinf learn something, sorry if im abusing of your patient but i need know some things

1- how i make a spell thats like chain lighting but it stun the target for 1 sec too?
2-how i make the trigger that makes creeps spawn and go to the places killing any enemy in the way?
3-help with the salamander druid model =\ , after i dl it it just appear his body , wtf?
4-if i want to make endurance aura become a ''frost aura'' i only need put ''-'' be4 the 5%, 10%, 15% movement speed and attack speed?
5- i want to make a acolyte but he needs be holding a sword how i do it?
i dont know english very well sorry for my poor english. :(

I see that you have all but number 1 covered which i do not know how to do either.
I have another way to do number 5: make a spell based off of an aura like endurance aura and change it so it does not do anything. Then make it so the field where it says special attachment point i think it says origin change that to be something like "righthand" or "lefthand" and change the special art to an imported sword model. Make the field that says targets allowed be only self. Then give the unit like your acolyte the ability you made. I hope this helps you.

-PEONMASTER
 
Level 5
Joined
Jun 9, 2004
Messages
181
The chain storm bolt is a complex thing, usually new map makers find it very complex and difficult.

Now i'll try to explain how it works.

First:
You need to do a spell: create it from StormBolt
give it a Lighning effect if u want
make it to have x dmg and 1 sec stun.

Then:
Make a unit (i'll just call it StormDummy). Change the model to Abilities/Tree of Life upgrade ability or just simply None. DISABLE THE SHADOW!!!!!
Give it the stormbolt ability u created b4.

Now u'll need a trigger:
Events:
unit casts an ability
Conditions:
ability being cast=modifiedStormBolt
Actions:
IF: Custom value of casting unit is less than 9. (then it will jump 8 times)
THEN: Wait 0.66 seconds
Create 1 StormDummy at position of target unit of ability being cast for owner of casting unit
Set Variable: X=X+1
Set custom Value of last created unit to X.
Order last created unit to MK-Storm Bolt random unit matching: belongs to an enemy of owner of last created unit, in 500 range of last created unit.
ELSE: Wait 2 seconds
Pick all units owned by owner of casting unit, matching: unit type=StormDummy and do: unit - remove picked unit from game.

If it's a hero ability u need to create as as many dummies as the levels of the ability, and the dummies must all have a separate unit ability what has the same data as the hero ability on each level, and u need to use this instead of Dummy creating action:

IF: level of ability for casting unit of mod.StromBolt is equal to 1
THEN: create 1 StormDummy (level 1)
ELSE: IF: level of ability for casting unit of mod.StBolt is equal to2
THEN: create 1 StormDummy (level 2)
ELSE: IF: level of.... - continue it until you reach the max level
THEN: create 1 StromDummy (max level)
ELSE: Do nothing. (this will never happen)

huh.. that's why I said it's complex.
Conclusion: this does not woth the effort. Do spells what are more creative but require less bothering.
 
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