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[Trigger] Help with siege tower ..thing :)?

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Set a region next to the tower and a region on the cliff. Then use :

  • Move
    • Events
      • Unit - A unit enters (Your region near the tower)
    • Conditions
      • Your condition
    • Actions
      • Unit - Move (Entering unit) instantly to ((Region at clif)) offset by 200 towards 0.00 degrees)
Let the degrees be north of the cliff region so that you can create a return trigger that wont go into a repeating loop.
 
Set a region next to the tower and a region on the cliff. Then use :

  • Move
    • Events
      • Unit - A unit enters (Your region near the tower)
    • Conditions
      • Your condition
    • Actions
      • Unit - Move (Entering unit) instantly to ((Region at clif)) offset by 200 towards 0.00 degrees)
Let the degrees be north of the cliff region so that you can create a return trigger that wont go into a repeating loop.



Will give both a try, the hard thing with this is to get the animation that opens the siege unit and makes it unmovable
 
When i think of it , this isnt even close to my problem.
My problem is that i want a siege units that can use some sort of trigger system that makes it able to move units up 2 cliff levels when standing still in some sort of animation when its open.

This is a little more advanced becuse it should be able to have open more units than 1..... :eekani: ...+ rep is guaranteed for the one solving this problem in an effective way.
 
Give it the load, unload ability and that other that it can carry troops and then change the range of unload to 300, +rep if i helped you

Didnt saw this post at first but this is the most simple and effective answer. Ill just add a animation to *units cast spell* wich is the unloading spell, thanks dude REP + :grin:!

This wasnt a trigger solution except with the part of the animation, god i love blizzard :thumbs_up:
 
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