- Joined
- Sep 26, 2009
- Messages
- 9,534
Looking over the given GetRandomReal, GetRandomInt and SetRandomSeed, I have questions.
Is the best solution to "undo" a SetRandomSeed call to just do another one with a random integer?
Is there any logic to the seeds (any reason to go high, low, negative, 0) or is any one of them fine?
Should the SetRandomSeed value be used dynamically in-game (should it be set periodically to keep things as random as possible)?
Is the best solution to "undo" a SetRandomSeed call to just do another one with a random integer?
Is there any logic to the seeds (any reason to go high, low, negative, 0) or is any one of them fine?
Should the SetRandomSeed value be used dynamically in-game (should it be set periodically to keep things as random as possible)?